Xcom Enemy Within Dev Console Full
Using the raw console in XCOM: Enemy Within is often buggy and limited. Many IDs for items or aliens are not exposed simply by typing them.
For full development access (spawning units, changing classes instantly, modifying HP/AP), the industry standard is the "Enemy Within Debug Mode" mod.
While the console allows you to type commands, installing this mod (available via Nexus Mods or the Workshop wrapper) adds a specific Debug Menu button to the top-left of the tactical UI. This menu provides clickable buttons for: xcom enemy within dev console full
This is a known bug. The console kills the enemies, but the mission script still expects you to "kill the last alien." To fix this:
Before we dive into the technicalities, let's address the elephant in the room: Is using the console cheating? Yes, absolutely. But in a single-player game, "cheating" is just another word for "customizing your experience." Using the raw console in XCOM: Enemy Within
Here are the legitimate (and fun) reasons players seek out the full dev console:
Note: Exact command names and parameters differ between XCOM: Enemy Within and mods or console implementations. If the command fails, try variations like giveitem, additem, or consult mod documentation. Note: Exact command names and parameters differ between
Want to test your squad against a nightmare? Spawn any unit in the game.
The console does not corrupt saves, but spawning invalid objects does. Never spawn mission-critical NPCs (like the Transponder or VIPs). Always keep a "Clean Save" from before you started cheating.
| Command | Effect |
|---------|--------|
| ShowDebugManager | Displays current game state flags |
| ShowAI | Toggles visualization of alien AI pathfinding nodes |
| ShowLog | Dumps latest engine log to console |
| GetGlobalVar <var name> | Internal variable inspector |
| SetGlobalVar <var name> <value> | Change internal global variables (advanced) |
| Exit | Closes the game |
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