Tekken Tag Tournament 2 Ps3 Update 103
When Tekken Tag Tournament 2 launched on the PS3 in September 2012, it was a monumental achievement. It featured one of the largest fighting game rosters ever assembled, breathtaking visuals, and a deep, complex tag mechanics system. However, with a roster of nearly 60 characters, perfect balance is a myth at launch.
Enter Update 1.03. Dropping in late 2012, this patch became one of the most defining moments for the competitive lifespan of TTT2. It wasn’t just a bug fix; it was a fundamental shift in the game’s meta that transformed it from a chaotic, combo-heavy party game into a highly respected competitive fighting game. tekken tag tournament 2 ps3 update 103
Here is a breakdown of what Update 1.03 did and why it mattered. When Tekken Tag Tournament 2 launched on the
Patch 1.03 focuses on:
Here is where the community gets spicy. While Namco’s patch notes (yes, they still exist on the Japanese archive) claimed only "minor bug fixes," dataminers found a single byte change affecting Eddy & Christie. Enter Update 1
The recovery frames on b+1,4 (their signature double high kick spin) were increased by 2 frames on whiff. This is negligible for 99% of players, but in high-level Tag 2, it stops infinite loops against the wall.
