Goblin Dungeon -ongoing- - Version- 0.1 May 2026
Completed:
In Progress:
Not Started:
Based on standard versioning conventions (0.1 = first playable prototype), the following elements should be present: Goblin Dungeon -Ongoing- - Version- 0.1
Do not expect Baldur’s Gate 3 graphics. Goblin Dungeon -Ongoing- Version 0.1 opts for a PS1-era retro horror aesthetic mixed with hand-drawn, scribbled textures. The lighting is dynamic but punishing. Torches burn out after 60 seconds. The darkness is oppressive; you will often hear goblin giggles from a direction you cannot see. Completed:
The audio design is surprisingly immersive. The sound of a rusty trap snapping shut, the wet slap of a goblin foot on limestone, and the manic laugh of a shaman casting a spell that backfires are all crisp. The background music is sparse—mostly ambient dripping water and distant screams. It feels like a horror game from the perspective of the minion, not the hero. In Progress:
The core loop of Goblin Dungeon -Ongoing- Version 0.1 revolves around three pillars: Scavenging, Territory Control, and Goblin Politics.