-dontbreakme- Kharlie Stone -01.11.2016- Official

| Date | Event | |------|-------| | On or before 01.11.2016 | The tag “-DontBreakMe-” appears linked to Kharlie Stone. | | 01.11.2016 | Reference captured / logged (source not specified – suggest database entry, chat log, or forum post). | | Post-2016 | No automatic follow-up documented in current report. |

| Field | Information | |-------|-------------| | Primary Alias / Tag | -DontBreakMe- | | Full Name (Associated) | Kharlie Stone | | Date of Record | 01 November 2016 | | Name Formatting | Hyphenated prefix/suffix (“-DontBreakMe-”) suggests a username, motto, or chat handle. | -DontBreakMe- Kharlie Stone -01.11.2016-

Report ID: DBM-2016-001 Subject Identifier: DontBreakMe / Kharlie Stone Date of Reference: 01.11.2016 (November 1, 2016) | Date | Event | |------|-------| | On or before 01

“‑DontBreakMe‑” is an indie narrative‑driven puzzle‑adventure that blends minimalist visual design with a subtly unsettling story. Played from a first‑person perspective, you assume the role of a maintenance robot tasked with keeping a decaying, abandoned research facility operational long after its human occupants have vanished. The game’s core mechanic revolves around “stress management” – each interaction you perform adds a hidden strain meter that, if pushed too far, triggers a cascade of malfunctions and ultimately forces a “break” ending. If you prefer fast‑paced action or heavily dialog‑driven


If you prefer fast‑paced action or heavily dialog‑driven stories, “‑DontBreakMe‑” may feel too slow and abstract.