Zombie Uprising Simple Script- Kill All- Esp An... Info

In Unity, you’d typically attach this to an empty GameManager object. It targets all enemies with an IZombie interface.

using UnityEngine;
using System.Linq;

public class ZombieUprisingKillAll : MonoBehaviour public string especiallyTag = "Boss"; // Especially kill these

public void KillAllZombies()
GameObject[] allZombies = GameObject.FindGameObjectsWithTag("Zombie");
    int normalKills = 0;
    int specialKills = 0;
foreach (GameObject zombie in allZombies)
ZombieStats stats = zombie.GetComponent<ZombieStats>();
        if (stats != null)
         stats.isSpecial)
specialKills++;
                // Extra effects: double score, explosion, etc.
                ScoreManager.Instance.AddBonus(100);
                Instantiate(explosionPrefab, zombie.transform.position, Quaternion.identity);
Debug.Log($"Killed normalKills zombies. Especially killed: specialKills");

To trigger, call FindObjectOfType<ZombieUprisingKillAll>().KillAllZombies() from a UI button or console.


Roblox Studio is the most common place for "zombie uprising" fan games. Here’s a Server Script placed in ServerScriptService.

-- Zombie Uprising: Kill All + Especially Script
-- Place inside a ServerScript or a Command (e.g., /killallzombies)

local function killAllZombies(especiallyTag) -- especiallyTag = "InfectedPlayer" or "BossZombie" local zombiesKilled = 0 local especiallyKilled = 0 Zombie Uprising Simple Script- Kill All- Esp an...

-- Find all zombies (assuming they have a "Zombie" tag)
for _, zombie in pairs(workspace:GetDescendants()) do
    if zombie:IsA("Model") and zombie:FindFirstChild("Humanoid") then
        if zombie:GetAttribute("IsZombie") == true then
            -- Kill normal zombie
            zombie.Humanoid.Health = 0
            zombiesKilled = zombiesKilled + 1
-- Especially: if zombie has a special tag, do extra effects
            if zombie:GetAttribute("Type") == especiallyTag then
                especiallyKilled = especiallyKilled + 1
                -- Extra explosion effect
                local explosion = Instance.new("Explosion")
                explosion.Position = zombie.HumanoidRootPart.Position
                explosion.BlastRadius = 8
                explosion.Parent = workspace
                -- Bonus points to all players
                for _, player in pairs(game.Players:GetPlayers()) do
                    player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 5
                end
            end
        end
    end
end
print("Killed " .. zombiesKilled .. " zombies. Especially killed (" .. especiallyTag .. "): " .. especiallyKilled)

end

-- Example: Kill all, especially "InfectedPlayer" type zombies game.ReplicatedStorage.OnKillAllEvent.OnServerEvent:Connect(function(player) if player:GetRankInGroup(123456) >= 100 then -- Admin rank killAllZombies("InfectedPlayer") end end)

How to use:
Fire the OnKillAllEvent from a client GUI button or admin chat command. The script kills every zombie but especially targets those with a custom attribute.


  • ESP (Extra Sensory Perception):