Zombie Uprising Simple Script- Kill All- Esp An... Info
In Unity, you’d typically attach this to an empty GameManager object. It targets all enemies with an IZombie interface.
using UnityEngine; using System.Linq;public class ZombieUprisingKillAll : MonoBehaviour public string especiallyTag = "Boss"; // Especially kill these
public void KillAllZombies() GameObject[] allZombies = GameObject.FindGameObjectsWithTag("Zombie"); int normalKills = 0; int specialKills = 0; foreach (GameObject zombie in allZombies) ZombieStats stats = zombie.GetComponent<ZombieStats>(); if (stats != null) stats.isSpecial) specialKills++; // Extra effects: double score, explosion, etc. ScoreManager.Instance.AddBonus(100); Instantiate(explosionPrefab, zombie.transform.position, Quaternion.identity); Debug.Log($"Killed normalKills zombies. Especially killed: specialKills");
To trigger, call FindObjectOfType<ZombieUprisingKillAll>().KillAllZombies() from a UI button or console.
Roblox Studio is the most common place for "zombie uprising" fan games. Here’s a Server Script placed in ServerScriptService.
-- Zombie Uprising: Kill All + Especially Script -- Place inside a ServerScript or a Command (e.g., /killallzombies)local function killAllZombies(especiallyTag) -- especiallyTag = "InfectedPlayer" or "BossZombie" local zombiesKilled = 0 local especiallyKilled = 0 Zombie Uprising Simple Script- Kill All- Esp an...
-- Find all zombies (assuming they have a "Zombie" tag) for _, zombie in pairs(workspace:GetDescendants()) do if zombie:IsA("Model") and zombie:FindFirstChild("Humanoid") then if zombie:GetAttribute("IsZombie") == true then -- Kill normal zombie zombie.Humanoid.Health = 0 zombiesKilled = zombiesKilled + 1 -- Especially: if zombie has a special tag, do extra effects if zombie:GetAttribute("Type") == especiallyTag then especiallyKilled = especiallyKilled + 1 -- Extra explosion effect local explosion = Instance.new("Explosion") explosion.Position = zombie.HumanoidRootPart.Position explosion.BlastRadius = 8 explosion.Parent = workspace -- Bonus points to all players for _, player in pairs(game.Players:GetPlayers()) do player.leaderstats.Kills.Value = player.leaderstats.Kills.Value + 5 end end end end end print("Killed " .. zombiesKilled .. " zombies. Especially killed (" .. especiallyTag .. "): " .. especiallyKilled)end
-- Example: Kill all, especially "InfectedPlayer" type zombies game.ReplicatedStorage.OnKillAllEvent.OnServerEvent:Connect(function(player) if player:GetRankInGroup(123456) >= 100 then -- Admin rank killAllZombies("InfectedPlayer") end end)
How to use:
Fire the OnKillAllEvent from a client GUI button or admin chat command. The script kills every zombie but especially targets those with a custom attribute.
ESP (Extra Sensory Perception):