Version: 2.2.15 (2020-12-05)
Windows 32-bit or 64-bit supported
Added option to auto-relaunch if streaming/encoding pipeline stalls
Added real-time buffering checkbox to "URL" input options
Fragmented MP4 flag changed to "-movflags frag_keyframe+empty_moov" to conform to latest guidance
Added option to write FFmpeg output to weekly rotating logfile
Added menu option to save currently open preset without prompting for filename (i.e. File > Save)
Fixed minor cosmetic bug on main page
Fixed minor cosmetic bug on Encoding Status page
Fixed error with duplicate DirectShow devices
Fixed bug with non-ASCII DirectShow device names
Added textbox to provide custom input commands
Added input decoder read buffer option
Added NVENC presets list
Status display expanded with restart & kill commands
File output selection now includes filename prompt
Improved bitness checking allowing for smaller install footprint
Miscellaneous minor changes
Original release
FFmpegGUI currently supports File, DirectShow, Blackmagic Decklink, NewTek NDI or URL inputs.
Drag and drop your file(s) from your system to be processed quickly.
Prompting to rename any input file(s) with non-ASCII filenames to be compatible with command-line processor.
You can easily export your clip(s) to a file, NewTek NDI destination, RTMP server or any other custom output supported by FFmpeg.
The included FFmpeg is built with hardware encoding support for NVENC. GUI support is experimental at this time, feedback is welcome.
32-bit and 64-bit Windows binaries of FFmpeg included. Current binaries are based on version 3.4.5.
Save your encoding settings as file to be recalled later. Settings are formatted as an XML document.
GUI project is developed by ffmpeg fans and distributed for any usage. Non-free codecs in the included FFmpeg build may have further restrictions.
If you’ve seen the search term "Yakyuken Special Ps1 Disc 2 Iso WORK," the capitalized "WORK" is the tell. This is a signature of the warez scene. It signifies a "working" crack or rip.
If you find a file with this tag, it implies that someone, somewhere, went through the trouble of cracking the game (even though it didn't really need cracking) or ripped it to ensure it functioned on modded consoles. In the context of the mythical "Disc 2," finding a file labeled "WORK" is usually the digital equivalent of a rat trap. It promises a functioning version of a product that likely never existed in that format. Yakyuken Special Ps1 Disc 2 Iso WORK
| Symptom | Likely Fix |
|---------|-------------|
| “Please insert Disc 2” loop | Your emulator’s disc swap timing is too slow. Use “Swap Disc” before the prompt disappears. |
| Audio cuts out in gallery | Re-rip with cdrdao (not ImgBurn in RAW mode). The audio pregap may be missing. |
| Crash on “Omake” movie | Your .bin is truncated. Redump from an original CD – many scene releases cut the last 3 MB. |
| Lag during rock-paper-scissors | Set PS1 CPU overclock to 100% (default) in DuckStation. Too high = desync. | If you’ve seen the search term "Yakyuken Special
The original PS1 game Yakyuken Special shipped on two discs. Many dumped ISOs (especially “Disc 2”) fail to work correctly in emulators or on modded consoles because: The original PS1 game Yakyuken Special shipped on
| Platform / Method | Status | Notes |
|----------------------------------|--------------|--------------------------------------------|
| DuckStation (v0.6-6175) | ✅ Working | Disc swap via “Change Disc” works. Gallery mode fully playable. |
| Beetle PSX HW (RetroArch) | ✅ Working | Requires libchd or clean .cue. No audio lag. |
| PCSX-Redux | ✅ Working | Verified with offset detection. |
| Real PS1 (SCPH-7501) + X-Station | ✅ Working | Disc image converted to .bin/.cue. No laser seek issues. |
| Real PS1 (SCPH-1001) + UniROM | ✅ Working | Loads via ShareHub. Slowdown absent. |
✅ Conclusion: This ISO is 100% working for both emulation and original hardware (ODE/modchip). No crash at character select.