Cause: A conflict with an older shader cache.
Fix: Delete your shader_cache.bin file (located in Documents/My Games/[Title]). The xxxhd updated engine will rebuild it on the next launch.
Place your 4x scaled images into this folder. Directory Structure:
res/
├── drawable-mdpi/
│ └── ic_launcher.png (48x48)
├── drawable-hdpi/
│ └── ic_launcher.png (72x72)
├── drawable-xhdpi/
│ └── ic_launcher.png (96x96)
├── drawable-xxhdpi/
│ └── ic_launcher.png (144x144)
└── drawable-xxxhdpi/
└── ic_launcher.png (192x192) <-- Your xxxhd asset goes here
The number one complaint in the legacy version was "hitching" (micro-stutters when loading new areas). The team has rebuilt the mipmap generation system. Users with NVMe SSDs will see load times drop by 60%. xxxhd updated
To understand where xxxhd fits, look at the scaling ratio. Android uses a baseline of mdpi (160 dpi).
| Density Name | Qualifier | DPI | Scaling Ratio |
| :--- | :--- | :--- | :--- |
| Medium | mdpi | 160 dpi | 1x (Baseline) |
| High | hdpi | 240 dpi | 1.5x |
| Extra High | xhdpi | 320 dpi | 2x |
| Extra Extra High | xxhdpi | 480 dpi | 3x |
| Extra Extra Extra High | xxxhdpi | 640 dpi | 4x | Cause: A conflict with an older shader cache
As of this writing, cybersecurity firms have detected a surge in phishing sites using the keyword "xxxhd updated" to distribute info-stealers. Look for these telltale signs:
Do not click. Do not install. Always navigate to the official Discord or Patreon via a bookmarked link. The number one complaint in the legacy version
After installation, locate xxxhd_settings.ini in your root folder. For optimal performance with the xxxhd updated build: