Xcom 2 Long War Guide

By [Your Name]

Forget everything you know about vanilla XCOM 2. In Long War of the Chosen (LWotC), you are not a hero. You are a logistical coordinator who occasionally watches soldiers get vaporized. This mod doesn’t just add content; it rebuilds the strategic layer into a grueling, 150-hour war of attrition.

Here is your field manual for not just surviving, but prevailing.

"First," the Commander began, tapping a key to bring up a spreadsheet of personnel, "stop thinking about soldiers. Start thinking about squads." xcom 2 long war guide

Miller blinked. "Sir?"

"In the old war, you had one A-Team. Here, that gets you killed. You need a roster of twenty to thirty soldiers, minimum. You need two full squads capable of fighting at any given moment. When your Assaults are wounded, you don’t stop fighting; you deploy the B-Team. In the Long War, the war doesn't stop for your injuries."

He pointed to the class insignias. "And forget what you know about classes. We don't have generic riflemen anymore. We have specialists. Gunners. Shinobi. Engineers. You need to build a squad that covers every angle. By [Your Name] Forget everything you know about

"Look at the Shinobi," the Commander continued. "In the old days, you might have ignored stealth. Now? A Shinobi with a Concealment perk is your lifeline. They scout ahead. They find the pod of enemies before the rest of the squad trips over them. If you fight blind, you die. Scouting is 90% of the battle."

Missions now come in two main flavors:

The Golden Rule: Do not launch missions at 0% infiltration unless you have no choice. Wait. Let your soldiers hide in the bushes until they are ready to strike. The Golden Rule: Do not launch missions at

In LWotC, Chosen have strength levels (1-5) and adapt to your tactics.

Rule: When a Chosen appears, do not kill all his adds. He will "Wrath" summon more. Kill him first.