Wolvesville All Roles

  • Night play:
  • Claiming:
  • Endgame:
  • Detect deception cues:
  • Handling neutrals:

  • If you want, I can:

    Goal: Varies by role. Usually must kill all others or meet a unique win condition.


    | Role | Description | |------|-------------| | Jailer | Jails a player for the night—they cannot act, and are protected from attacks. You can talk privately with them. | | Knight | Protects a player. If that player is attacked, you counterattack and kill the attacker. One-time use. | | Beast Hunter | Hunts a player. If they are a Werewolf, they are trapped and cannot act. | | Avenger | When lynched, you kill the player who voted last for you. Great revenge tool. | | Bell Ringer | Once per game, you can extend the voting phase by 30 seconds. | | Peasant | No ability, but you appear as Unknown to the Aura Seer. Useful for confusion. | | Mayor | Your vote counts as two. You are revealed as Mayor when using the ability. High-impact. | wolvesville all roles

    | Tier | Role Examples | |------|----------------| | S | Shadow Wolf, Wolf Seer, Arsonist, Detective | | A | Seer, Guardian Wolf, Wolf Shaman, Fool | | B | Sheriff, Cannibal, Tough Guy, Wolf Pacifist | | C | Villager, Lone Wolf, Junior Werewolf | | D | Red Lady (only good in specific setups) |


    Below is a concise, structured guide covering all standard Wolvesville roles, grouped by faction, with abilities, win conditions, common strategies, and tips for each role. Assumes standard Wolvesville rules (mafia-style game with Day/Night phases). Night play:

    | Role | Description | |------|-------------| | Werewolf | Basic wolf. Joins the night kill vote. No special ability. | | Alpha Werewolf | Leader. When lynched, the player who voted first for you dies as revenge. | | Junior Werewolf | If the Alpha dies, you become the new Alpha. Otherwise, a basic wolf. | | Wolf Seer | Once per night, can check a player's role. Invaluable for wolf info. | | Nightmare Werewolf | Can "fear" a player, preventing them from acting that night. | | Shadow Werewolf | Invisible to the Seer (returns as Villager to Seer checks). | | Wolf Pacifist | Can protect a player from being lynched the next day. Vote reset. | | Wolf Shaman | (Also listed under Villager betrayer) - silences a player. | | Wolf Mystic | Learns the category of a player's role (e.g., Protective). | | Wolf Trickster | Once per game, can swap two players' roles secretly. Chaos incarnate. | | Wolf Summoner | Can summon a dead wolf back as a basic Werewolf for one night. | | Wolf Avatar | Possesses a player's body after death. That player becomes a wolf. | | Guardian Wolf | (Listed earlier) - protects a player, appearing as Villager. |

    | Role | Description | |------|-------------| | Villager | No ability. Your only weapon is logic, deduction, and voting during the day. | | Mason | Knows the identity of other Masons at the start. No other power. Trust anchor. | | Cultist Hunter | Learns if a player is a Cultist at night. Useless unless the Cult faction is in play. | Claiming:

    With over 40 roles across five major factions, Wolvesville offers immense replayability. Whether you enjoy deductive reasoning (Seer), bluffing (Werewolf), chaotic mischief (Trickster), or solo survival (Serial Killer), there is a role for every playstyle.

    Final pro tip: Always read the room. In Wolvesville, the best ability isn’t a power—it’s knowing when to speak, when to lie, and when to stay silent.


    Last updated: 2025. Role availability depends on game mode (Quick Play, Sandbox, or Event). Always check the room settings before the game begins.

    Roles are grouped by alignment (team). Some roles have multiple variants (e.g., Brutal, Cursed).