A famous Reddit user (u/TheRealAOD) maintains a live spreadsheet called "WT Bomb & Rocket TNT Table." It is 100% free. Simply Google: "War Thunder TNT equivalent sheet Reddit" — the first link is always the current version. It includes:
Believe it or not, low-tier bombs are sometimes better.
Bomb damage in War Thunder is not purely based on bomb weight (kg/lb). The critical metric is TNT equivalent (the explosive mass inside the bomb). Two bombs of the same weight can have vastly different TNT values depending on their type (e.g., HE, SAP, or incendiary).
Key fact: In Air Realistic Battles, each base requires a fixed amount of TNT equivalent to destroy, which varies by Battle Rating (BR) and game mode. Guessing leads to leaving bases with a sliver of health—and wasted bombs.
Let’s say you are flying the famous Pe-8 (USSR) at BR 5.3 in Realistic Battles. According to the chart, you need 1,000 kg TNT.
Now take the B-17E Flying Fortress (USA) at BR 5.0. It carries 6 x 500 lb bombs. Those 500 lb bombs have low explosive filler (approx 120 kg TNT each). Total TNT = ~720 kg. You need 1,000 kg. Result: You will fail to kill a base.
The Fix: In the B-17, take the 8 x 1000 lb bomb loadout. Each 1000 lb bomb has ~240 kg TNT. 8 x 240 kg = 1,920 kg TNT. That kills the base and damages the next one.
Example:
Speed = 150 m/s (540 km/h)
TOF at 2000 m altitude = ~8 seconds
Lead = 150 × 8 = 1200 meters ahead of target.
A bombing chart gives you precalculated TOF for each altitude + bomb type, so you don’t do math mid-flight.
One that updates often:
Search "War Thunder Bombing Efficiency Sheet" – usually a Google Sheets link on Reddit or WT Forum. Look for posts by Gszega or Rapitor.
Final tip: The absolute best free resource is the in-game "Protection Analysis" (select bomb → aim at base → see "required number"). No chart needed after that. war thunder bombing chart free
If you want, I can extract the latest real TNT values for all bombs into a simple table for you right here. Just say the word.
Introduction
In War Thunder, the bombing chart is a crucial tool for players who want to master the art of aerial bombing. The chart helps players understand the effects of different bombs, rockets, and other payloads on various targets. While there are premium resources available, you can also access free resources to improve your bombing skills.
Free War Thunder Bombing Charts
Understanding the Bombing Chart
A typical War Thunder bombing chart will include information on:
Tips for Using Free Resources
By utilizing these free resources, you can improve your aerial bombing skills in War Thunder without spending a single penny. Happy bombing!
The most reliable, community-maintained resource for base bombing requirements as of early 2026 is LEGION's Loadouts
. This free spreadsheet provides frequently updated ordnance charts and recommended presets for virtually every aircraft in the game. Key Bombing Charts & Tools LEGION's Loadouts (v2.11+) A famous Reddit user (u/TheRealAOD) maintains a live
: Widely considered the gold standard. It covers the 2024 overhaul that increased Battle Rating (BR) brackets from 4 to 6 and accounts for the specific health differences between 3-base and 4-base maps. War Thunder Ultimate Ordnance Table
: A comprehensive data-mined resource that includes statistical info on ammo belts, bombs, and Manual Engine Control (MEC) The Revised Ordnance Chart (Pegasus Edition)
: An alternative community guide focused on helping players build and customize their own bombing setups Base Health by Battle Rating (Air RB)
Base health in War Thunder scales based on the match's maximum BR, not necessarily your individual plane's BR. Match Battle Rating (BR) Approximate Base Health (kg TNT equivalent) 1.0 – 2.0 2.3 – 3.3 3.7 – 4.7 ~750 kg+ (Scales further at high/top tiers)
Data based on historical base health trends. Recent updates may have introduced further scaling for top-tier maps. Important Bombing Mechanics Map Differences
: Bases on maps with 4 respawning bases typically have higher HP than those on older maps with 3 static bases. TNT Equivalent
: Pay attention to the "TNT equivalent" stat on your bombs in the hangar, as this is what determines damage to bases, rather than the total weight of the bomb. Economy & Timing
: In 2026, rewards for bombing are capped every 15 minutes. Flying out, bombing, and returning to base (RTB) to land grants a 20% bonus to your earned rewards. exact bomb count for a specific aircraft or Battle Rating?
War Thunder , players primarily use community-created "bombing charts" to determine the exact payload needed to destroy a base at various Battle Ratings (BR). These free resources are essential because the game does not explicitly state base health, which fluctuates based on BR, map type, and game mode War Thunder — official forum Top Recommended Resource: LEGION’s Loadouts The most frequently cited and highly-rated free resource is LEGION’s Loadouts Key Features Extensive Coverage
: Includes every aircraft from all nations capable of destroying at least one base Intuitive Design Now take the B-17E Flying Fortress (USA) at BR 5
: Uses color-coded tables and visual icons for aircraft and weapons, making it easy to read at a glance Drop Schedules
: Provides specific drop sequences (e.g., "6-6-4" for 16x Mk13 bombs) to maximize efficiency and hit multiple bases in one pass War Thunder — official forum Advanced Data
: Recently added "reward multipliers" to help players identify which loadouts are most profitable for Silver Lions and RP Availability : Frequently updated versions can be found on the War Thunder Forum War Thunder — official forum Alternative: The Revised Ordnance Chart (Pegasus Edition)
A newer entry meant to revamp older, "heavily outdated" charts War Thunder — official forum
: Players who prefer a customizable resource over a fixed guide. It currently focuses on Air Realistic Battles (RB) and aims to include guided munitions and naval features in future editions War Thunder — official forum Why You Need a Chart
If you can’t find an updated one, make it yourself in 30 minutes:
Build a small table for your main bombers. Share it for free – become the hero the bombing community needs.
For dive angle θ (degrees), vertical component increases; effective horizontal speed = TAS * cos(θ). Fall time approximated by solving vertical motion with initial vertical speed = TAS * sin(θ).
Selected example: Alt 1,000 m
Use steeper dives for pinpoint hits; shallower dives for safer pullout.