Similar to modern MMOs. Uses glass-morphism (blur effect) and circular progress bars for hunger/thirst. Best for: Brazilian vRP communities (where vRP is very popular).
Replace the default background-color: rgba(0,0,0,0.8); with:
.hud-container
background: rgba(20, 20, 30, 0.6);
backdrop-filter: blur(10px);
border-radius: 12px;
border: 1px solid rgba(255,255,255,0.15);
box-shadow: 0 8px 20px rgba(0,0,0,0.3);
If the HUD doesn’t show custom stats, add a client event trigger in the HUD’s client script: vrp hud fivem
Example (inside HUD client loop):
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local user_id = vRP.getUserId(source) -- or getPlayer data
local hunger = vRP.getHunger(user_id) or 0
local thirst = vRP.getThirst(user_id) or 0
SendNUIMessage(type = "updateStats", hunger = hunger, thirst = thirst)
end
end)
(Check your HUD’s expected NUI message format) Similar to modern MMOs
This guide covers installing, configuring, and extending vRP (vRP Framework) for FiveM servers, plus common systems, performance tips, and troubleshooting. Assumes basic familiarity with FiveM server file structure and Lua.
In your server.cfg, ensure vrp is started before your HUD. If the HUD doesn’t show custom stats, add
start vrp
start vrp_custom_hud
The HUD must pull data from vRP.getHunger(), vRP.getThirst(), and vRP.getMoney(). A good script uses vRPclient.getNeeds to avoid performance lag.
Example server.cfg order (replace names per fork):