Rumors swirl constantly about a "PS Vita Classics" line or a native PS5 port. So far, silence. Bend Studio has moved on to a new IP. Naughty Dog is focused on Intergalactic. Meanwhile, other Vita gems like Gravity Rush and Tearaway got ports, but Golden Abyss remains locked in handheld purgatory.
The likely reason is gimmick dependency. The game uses charcoal rubbing, puzzle-solving via camera light, and vertical climbing based on touch. Porting it to a DualSense controller would require a complete redesign of several chapters. Sony likely deems the cost too high for a nine-year-old spin-off. Uncharted- Golden Abyss - PS Vita ROM Download
Where Golden Abyss stumbles is its aggressive use of the PS Vita’s hardware gimmicks. Sony forced the developers to implement touch, swipe, gyro, and rear-touch pad controls to prove the Vita wasn't just a mini-PS3. Rumors swirl constantly about a "PS Vita Classics"
In the original game, this meant:
Ironically, emulating the game today actually "fixes" some of these flaws. When playing on Vita3K with a standard Xbox or DualShock controller, you can map these infuriating touch and gyro sequences to standard button presses or thumbstick movements. Playing the emulated version often provides a superior gameplay experience because it strips away the 2011-era touchscreen novelty. Ironically, emulating the game today actually "fixes" some
The best experience remains on the original Vita hardware with custom firmware. Overclocking the device (using PSVshell or LOLIcon) reduces frame dips in jungle-heavy sections.