Ultrakill Build 14344626 Official


Would you like a separate breakdown of speedrun strategies or tech changes introduced in this specific build?

Build 14344626 is the internal build ID for , released on May 13, 2024

. This hotfix was part of the post-launch support for the massive "Full Arsenal"

update, focusing primarily on bug fixes, technical stability, and quality-of-life refinements. Key Fixes and Additions in Build 14344626

This build addressed specific bugs introduced or remaining after the release of the "Full Arsenal" update: Weapon Refinements Sawed-On Shotgun ULTRAKILL Build 14344626

so it no longer plays chainsaw spark effects during its core heat release animation. Corrected an issue where the SRS Cannon

would fire excessive cannonballs when combined with a Dual Wield powerup. Dimmed the brightness of the Rocket Launcher hologram and HUD weapon icons for better visibility. Gameplay and Mechanics Malicious Faces

not taking impact damage from explosions when vulnerable via gasoline.

behavior on Brutal difficulty, ensuring they are no longer parryable after landing from a launch. Adjusted the Speedometer Would you like a separate breakdown of speedrun

to include options for horizontal or vertical-only displays and fixed it to correctly account for objects the player is riding. Level and Audio Corrections Fixed audio bugs in levels

, where mid-level shops would continue to play or mute music incorrectly. Resolved a visual bug where the pond in secret level was not being stained. breaking after releasing a chess piece in relevant levels. Context: The "Full Arsenal" Era

Build 14344626 arrived just weeks after Patch 15, which significantly expanded the game with: New Weapons

: Introduced the "Firestarter" Rocket Launcher, "JumpStart" Nailgun, and "Sawed-On" Shotgun variations. New Difficulty : Added the high-intensity difficulty setting. New Content : Added secret level and a new alternate weapon hidden in Beyond the new content, Build 14344626 addresses several

For a full historical record of changes leading up to this build, you can check the ULTRAKILL Update History on the Fandom Wiki or the technical build logs on in the 7-S level or how the Brutal difficulty changes specific enemy behaviors? Patch 15d Changelog · ULTRAKILL update for 13 May 2024


Beyond the new content, Build 14344626 addresses several stability issues that have plagued the Cyber Grind sandbox mode. Pathfinding for specific enemy types has been smoothed out, and the "Railcannon" logic has been tweaked to ensure style points register correctly during multi-kills.

There is also a noticeable tweak to the "Project: Malicious Face" behavior, making them slightly more reactive to player movement. It’s a small change in the patch notes, but one that drastically alters the rhythm of combat encounters.

For the uninitiated, ULTRAKILL distributes updates via Steam’s beta branches. Build numbers track the game's internal versioning. Build 14344626 represents the post-“Violence” layer optimization patch. It focuses on three pillars: performance optimization for the "7-4: ...Like Antennas to Heaven" chaos, weapon tech standardization, and enemy AI overhauls.

This build is currently live on the main branch as of May 2026, following two weeks of testing on the "public-test" branch.