Traffic Menu Fivem May 2026

Imagine a scene where a VIP is arriving at a casino. Using the Traffic Menu, an admin can freeze all traffic on the boulevard, clear the road, and spawn a specific limousine convoy. Without this tool, random NPCs would ruin the shot by crashing into the VIP.

For full control, install a dedicated traffic menu script.

This is a premium script designed specifically for traffic control. It features a 3D map interface where you can draw paths for cars, set waypoints, and clone vehicle formations. traffic menu fivem

Most popular admin menus already have traffic options. Check these first:

| Admin Menu | Traffic Control Features | | :--- | :--- | | vMenu | Vehicle > Traffic > Set Traffic Density (0.0 to 3.0)
Vehicle > Traffic > Toggle Parked Cars | | EasyAdmin | Player Management > World > Set Traffic Density | | Admin (ESX) | Usually under Admin Menu > World > Traffic Control | Imagine a scene where a VIP is arriving at a casino

Pro tip: Setting traffic density above 1.0 may cause AI pathfinding glitches. Start at 1.5 for "busy city" feel.

A well-tuned traffic menu transforms an empty city into a living world. Start simple, monitor performance, and let your players enjoy the immersion of a bustling (or eerily quiet) Los Santos. Have a specific traffic script question


Have a specific traffic script question? Check the FiveM forums or the script’s Discord support channel.

| Problem | Solution | | :--- | :--- | | Traffic spawns but disappears instantly | You need to call SetModelAsNoLongerNeeded(model) after creation. | | Density changes don't apply | Use SetVehicleDensityMultiplierThisFrame in a Citizen.CreateThread with Wait(0). | | No traffic at all | Check GetConvar('sv_enforceGameBuild', '') – some FiveM builds disable traffic by default. Set to true or 1604 (Liberty City build). | | Traffic ignores roads | Disable any "chaos mode" scripts. Reset with SetRoadsInArea(true, true, false). |

traffic_menu.lua

-- Traffic Menu for FiveM
-- This script provides a basic framework for a traffic menu.
-- Menu Framework
local trafficMenu = 
    name = "Traffic Menu",
    label = "Traffic Control",
    menu =
label = "Spawn Options",
            description = "Control traffic spawn rates and types.",
            submenu =
label = "Pedestrian Density",
                    description = "Adjust pedestrian density.",
                    onSelect = function()
                        -- Code to adjust pedestrian density
                    end
                ,
label = "Vehicle Density",
                    description = "Adjust vehicle density.",
                    onSelect = function()
                        -- Code to adjust vehicle density
                    end
,
label = "Traffic Behavior",
            description = "Control traffic behavior.",
            submenu =
label = "Stop on Intersection",
                    description = "Toggle if traffic stops on intersections.",
                    onSelect = function()
                        -- Code to toggle stop on intersection
                    end
                ,
label = "Speed Limit",
                    description = "Adjust speed limit.",
                    onSelect = function()
                        -- Code to adjust speed limit
                    end
-- Function to Draw the Menu
local function drawMenu(menu)
    -- Draw menu items and handle selections
    for i, item in ipairs(menu.menu) do
        -- Draw menu item
        -- Example using FiveM's built-in functions
        -- Citizen.InvokeNative(0xAD7AC10975769320, item.label)
-- Handle submenu
        if item.submenu then
            for _, subitem in ipairs(item.submenu) do
                -- Draw submenu item
                -- Citizen.InvokeNative(0xAD7AC10975769320, subitem.label)
-- Handle selection
                -- Example event trigger on select
                -- Citizen.InvokeNative(0xC7F0547B9DD6B71F, subitem.onSelect)
            end
        end
    end
end
-- Display the Menu
RegisterCommand('trafficmenu', function()
    -- Assuming you have a way to display the menu (e.g., a command)
    drawMenu(trafficMenu)
end, false)
-- Example Event Handler
AddEventHandler('onResourceStart', function(resource)
    if resource == GetCurrentResourceName() then
        -- Initialization code here
    end
end)