Version 1.1.0 introduces the Descent Gauge, a fight-specific resource replacing the old “Burst Spirit” system.
Advanced Strategies
The developers listened to the “Stall Meta” complaints. Here are the three biggest changes: Tower of Megami Descents v1.1.0
| Previous Meta | v1.1.0 Adjustment | Impact | |---------------|-------------------|--------| | Stun-lock teams (e.g., double Raijin) | Bosses gain Stun Immunity after 2 stuns (resets after 3 turns). | Stun is now tactical, not permanent. | | Heal-over-time stacking | Heal effects cap at 30% max HP per turn (except Descent Mode). | No more invincible turtle comps. | | Defense penetration | Def Pen now scales multiplicatively with target defense (was additive). | Hybrid DPS/tanks are viable again. | Version 1
Gear Set Rework:
| Tier | Unit | Change | |------|------|--------| | SS | Amane (new) | Dominates boss floors. | | S+ | Mizuki | Best support for Descent loops. | | S | Yuki-Onna | Freeze + Descent = control king. | | A | Kaminari | Still strong, but Descent condition too slow for speed runs. | | B | Old Healers (Elara, Mochi) | Dropped due to heal cap. | Strategic Takeaway: No more hoarding burst for the