Additional Console Commands Better: Starsector
Removing a planet removes its orbit, gravity well, and any fleet currently in its orbit. Including your own. Backup your save first.
If you’ve been flying the Sector long enough, you know the drill. You’ve got LazyLib, MagicLib, and the Console Commands mod installed. Typing devmode or addcredits 500000 feels like second nature.
But let’s be honest: The vanilla console commands mod is great, but it’s just the skeleton. You can make it better. You can make it powerful.
Here is how to turn the Starsector console from a simple cheat window into a true god-mode developer tool. starsector additional console commands better
Leveraging additional console commands does not have to ruin the challenge. The best players use them to accelerate the boring parts and amplify the fun parts.
Do use them to:
Avoid using them to:
For the sake of clarity, console commands in Starsector can be broadly categorized into several groups:
The base mod lets you add credits. The better way is to manipulate the market.
Pro tip: Combine additem synchrotron with additem soil_nanites on the same planet. The game doesn't check for logic; it just works. Removing a planet removes its orbit, gravity well,
Console commands aren't just for cheating; they are for debugging. Stuck in a permanent hyperspace storm? Trapped behind a [REDACTED] nexus at level 3?
Use god (invincibility) + nocooldown (infinite phase skimmer) + goto core. You’ll be back at Jangala before the game even registers you were in danger.