You cannot fix a problem you do not understand. Here are the three primary reasons the link fails.
SC2 uses 2D grid (approx -200..+200). Link to:
Precompute:
CREATE TABLE games ( game_id TEXT PRIMARY KEY, map_name TEXT, duration_sec INTEGER, patch TEXT, replay_date DATE );CREATE TABLE players ( player_id TEXT, game_id TEXT REFERENCES games, race TEXT, mmr INTEGER, result TEXT, -- win/loss PRIMARY KEY (player_id, game_id) );
CREATE TABLE unit_events ( event_id BIGSERIAL, game_id TEXT REFERENCES games, timestamp_sec FLOAT, player_id TEXT, unit_type TEXT, event_type TEXT, -- born, died, upgraded x REAL, y REAL, parent_unit_id TEXT, -- linked to other event FOREIGN KEY (game_id, player_id) REFERENCES players ); starcraft 2 preparing game data link
CREATE TABLE kill_matrix ( killer_event_id BIGINT REFERENCES unit_events, victim_event_id BIGINT REFERENCES unit_events, game_id TEXT );
Since patch 4.0, StarCraft 2 has suffered from a memory allocation bug. When the game asks the OS for permission to write data to the cache folder, Windows sometimes says "busy." The game then waits forever. This is not a connection issue; it is a handshake issue between the .exe and your file system.
Sometimes Windows network protocols prevent the app from linking data. You cannot fix a problem you do not understand
Example time-linked table: | time | player | minerals | supply_used | last_action | |------|--------|----------|-------------|--------------| | 60.0 | A | 250 | 22 | train_marine |