Sim Girl | Version 6.6 Walkthrough
You have 20 points to distribute. Do not spread them evenly.
SimGirl v6.6 is a life-simulation/visual-novel style mod/expansion of the original SimGirl series (player-driven choices, multiple scenes, relationship and stats systems). This walkthrough highlights key progression beats, useful saves, and ways to unlock major scenes and endings. sim girl version 6.6 walkthrough
Your main HUD displays 5 core stats. In v6.6, Mental Health is the most critical. You have 20 points to distribute
| Stat | Range | How to Raise | How it Affects Gameplay | |------|-------|--------------|-------------------------| | Intelligence | 0-100 | Study at library (AM), tutoring job | Unlocks dialogue options, needed for University ending | | Charm | 0-100 | Buy clothes, practice speech, café job | Romance success rate | | Strength | 0-100 | Gym, part-time moving job | Unlocks physical events, needed for Runaway ending | | Money | ¥0-¥50,000 | Part-time jobs, lottery, gifts | Required for most social outings | | Mental Health (NEW) | 0-100 | Sleep, park walks, pet cafe | If ≤20 → Mental Break event (bad ending) | Critical v6
Critical v6.6 tip: Overworking (jobs >4 hours/day) drops Mental Health by 15 points daily. Always keep Mental Health above 50 by Day 30 or you will miss the mid-game festival.
