Rtgi 0.17.0.2 -
If you want modern RTGI without screen-space limits, use ReSTIR or Path Tracing in actual game engines (UE5, Cyberpunk PT).
The shader now includes an automatic quality scaler. If your GPU drops below 45 FPS, RTGI 0.17.0.2 dynamically reduces the number of rays per pixel (RPP) from 6 to 3, then scales up when headroom returns. This feature was experimental in 0.17.0.0 but is now stable and toggleable via RTGI_Performance_Mode.cfg. rtgi 0.17.0.2
RTGI 0.17.0.2 is likely the last major version in the "screen-space" paradigm. Martino has hinted at a 0.18 branch that will leverage neural radiance caching (similar to Nvidia's ReSTIR). If you want modern RTGI without screen-space limits,
However, as of today, RTGI 0.17.0.2 represents the apex of what real-time post-process shaders can achieve. It narrows the gap between rasterized and path-traced visuals without requiring a $1,600 GPU. The shader now includes an automatic quality scaler
Expect the community to port this shader to Reshade 6.5 and eventually RenderDoc for offline rendering workflows.

