Rr3 Character.2.dat

While textures (.dds files) are often stored in separate texture banks (sometimes .stg or global texture containers), rr3 character.2.dat contains the Texture Look-Up Tables (TLUT). These hex references tell the engine which texture files to apply to the geometry (e.g., mapping specific sponsor logos onto a character's jacket).

Unlike the primary save file (rr3.save.dat or cloud save), character.2.dat holds temporary flags for: rr3 character.2.dat

Opening character.2.dat in a hexadecimal editor reveals a standard proprietary archive structure. The file appears to follow a Header-Index-Data layout. While textures (