Goal: Maximize trade prices, recruitment, and colony mood.
| Gene | Metabolic | Rationale | |------|-----------|------------| | Beautiful | +2 | +30 opinion | | Kind | -1 | Never insults; +20 opinion | | Superfast Wound Healing | +2 | Recovers quickly | | Great Social | +3 | +8 social skill, +20% trade price | | Great Intellectual | +3 | Research speed | | Very Unattractive | -4 | Metabolic fuel; overridden by Beautiful? No, genes stack. But wait - "Very Unattractive" and "Beautiful" conflict. Let's replace Very Unattractive with Near Sighted (-2) and Awful Shooting (-2) | rimworld create xenotype
| Gene | Metabolic | |------|-----------| | Beautiful | +2 | | Kind | -1 | | Superfast Healing | +2 | | Great Social | +3 | | Great Intellectual | +3 | | Near Sighted | -2 | | Awful Shooting | -2 | | Slow Runner | -2 | | Total | +3 | Goal: Maximize trade prices, recruitment, and colony mood
Result: A beloved, fragile researcher/negotiator. Keep them out of combat. But wait - "Very Unattractive" and "Beautiful" conflict
Create a xenotype with Ageless, Non-senescent, Haughty (custom: +2 beauty, -2 social), and Psychic Sensitivity. Their goal: rebuild the empire. Their flaw: They view baseliners as cattle.
Combine Fire Breath, Volatile (explodes on death), Very Fast Runner, Weak Melee, Low Pain. Equip with grenades or chemfuel. Rush into melee, die, cause chain explosion.