| Animal | Problem | |--------|---------| | Warg variants (Ice, Jungle) | Better than vanilla wargs but still hard to feed (raw meat only). | | Harpy | Flies, but fragile. Can be trained to rescue. Hard to tame. | | Myrmidon (Black Hive queen) | Produces insect jelly – but constantly aggros unless in very large pen. | | Frostmite | Cold damage attacks. Fine in ice sheet – but low HP. |
No tier list is perfect for your colony. Use dev mode to spawn animals, try taming, and simulate a raid. A Gallatross is S-tier if you can feed it; it’s useless if you’re on an ice sheet with no handlers.
Would you like a breakdown for a specific biome (e.g., tropical swamp, sea ice, or extreme desert) or a particular playstyle (e.g., naked brutality, tribal)?
In the Alpha Animals , animals are categorized by their utility in combat, resource production, and colony management. S-Tier: Top Utility & Combat
These animals provide unique, high-value mechanics that significantly alter gameplay. Groundrunner
: Highly prized for mountain bases; they can assist in mining and are capable haulers.
: An excellent early-to-mid-game asset that produces uranium crystals, which can be refined or sold for significant profit. Gallatross rimworld alpha animals tier list
: The "Thrumbo" of Alpha Animals. It is an incredibly powerful combat beast with a ranged boulder attack and provides extremely valuable leather.
(and variants): These spiders can stun enemies with ranged webs, making them elite defensive assets. If you tame a Clutch Mother , she will produce tamed offspring continuously. A-Tier: Specialized Specialists Meadow Ave
: Elite caravan and travel animals. They are exceptionally fast, especially when paired with mods like Giddy-Up. Ripperhound
: A versatile "combat husky." They are powerful in a fight, reasonably fast, and capable of hauling.
: Useful for early-game waste management, as they consume corpses and produce "Helixien gas" for power (when used with associated mods like Vanilla Furniture Expanded - Power). Chameleon Yak
: A superior alternative to the standard yak, providing a consistent source of milk, wool, and acting as a solid pack animal. B-Tier: Niche Resource Producers Devil Sheep | Animal | Problem | |--------|---------| | Warg
: Provides a passive source of Devilstrand wool, saving you from having to grow the slow-maturing crops. Ironhusk Beetle
: Produces iron (steel) over time, though they require significant food (wood/logs) to maintain. Arcturan Sky Eel
: Fast herbivores that deliver electric shocks in combat, which can cause cardiac arrest in enemies. Terramorph
: Can be butchered or farmed for Skysteel, a valuable mid-game substitute for Plasteel. C-Tier: High Maintenance or Limited Use
: While they can self-tame, they are often considered "shroom farms" that are better off slaughtered for meat and mushrooms rather than kept as pets. Bouldermit
: Effectively a walking quarry. They are useful late-game when map resources are depleted, but they move slowly and eat a lot. Slurrypede Hard to tame
: Produces "nutritious" slurry for food, but it is often inefficient compared to standard farming unless in extreme biomes. D-Tier: "Trash" Tier
: Generally viewed as no different from a standard rat with no significant unique benefits.
: A "trap" animal that appears as a helpful wanderer but eventually transforms into a hostile predator that eats your food and potentially your colonists.
For more specific data on stats like hunger rates and DPS, you can refer to the Alpha Animals Bestiary Wiki. Steam Workshop::Alpha Animals - RimWorld
These animals are objectively superior. They offer immense power or utility with very few downsides. If you see these, tame them immediately.
Why S-Tier: You don't fight with Aerofleet; you farm them. They reproduce rapidly, eat basically nothing, and when slaughtered or upon death, they explode into 75 Chemfuel. Forget boomalopes—Aerofleets don't need pen grazing, and their explosion is smaller and predictable.