Resident+evil+6+save+game+location+non+steam May 2026

A common issue with non-Steam versions is that the game fails to recognize a copied save file. This usually happens because the game generates a unique "Steam ID" (or emulated ID) specific to that installation.

The most common location for non-Steam Resident Evil 6 save files is deep within the user’s Windows profile, specifically in the AppData folder. This hidden directory is a standard repository for application data that isn’t meant to be directly edited by the user. To find it, one must first enable “View hidden items” in File Explorer or manually type the path.

The standard path is typically: C:\Users\[YourUsername]\AppData\Local\Capcom\Resident Evil 6\

Inside the Resident Evil 6 folder, you will generally find a file named savedata.bin. This binary file contains your campaign progress, skill points, unlockables, and character settings. Unlike Steam versions, which often append a long string of numbers (the Steam ID) to a subfolder name, the non-Steam version typically uses a generic or fixed user profile identifier, making it easier to locate but also more vulnerable to being overwritten if you switch between different cracks or offline users.

Finding the save game location for a non-Steam version of Resident Evil 6

can be tricky because the path depends on which "Steam Emulator" or specific crack was used to run the game. While the official Steam version uses the

folder, non-Steam versions redirect these files to public or hidden system folders to mimic Steam's behavior. Common Non-Steam Save Locations

Depending on the version or repack you are using, check these specific paths: CODEX / RUNE / REVOLT Versions : These are often found in the Public Documents folder. C:\Users\Public\Documents\Steam\CODEX\221040\remote (or replace Goldberg SteamEmu

: This emulator typically stores data in the AppData folder. %AppData%\Roaming\Goldberg SteamEmu Saves\221040\remote EMPRESS Versions

: Some specific cracks use a direct folder under Public Documents. C:\Users\Public\Documents\EMPRESS\221040 Local AppData : A common fallback for older or different cracks. %LocalAppData%\Capcom\Resident Evil 6 How to Identify Your Save File

: For Resident Evil 6, the unique Steam ID number used in folder paths is The File Name : The actual save data is usually a file named savedata.bin Important Notes for Users Hidden Folders : If you cannot see the folder, you must enable "Show hidden files, folders, and drives" in your Windows File Explorer settings. SteamID Compatibility

: Save files are often tied to a specific "SteamID" generated by the emulator. If you are moving a save from one version to another (e.g., from a FitGirl repack to a different crack), the game might report the data as "corrupted" because the IDs do not match. Backup Recommendation : Always copy your savedata.bin resident+evil+6+save+game+location+non+steam

to a safe location before attempting to replace it with a 100% save file or a backup. hex-editing a save file to make it compatible with a different SteamID?

Finding the Resident Evil 6 save game location for non-Steam versions depends heavily on which game crack or launcher you are using. Because the game originally uses Steamworks, non-Steam versions must emulate this folder structure elsewhere on your system. Common Non-Steam Save Locations

Check these primary paths first, replacing with your Windows account name:

CODEX / RUNE:C:\Users\Public\Documents\Steam\CODEX\221040\remote RELOADED:C:\ProgramData\Steam\RLD!\221040\storage

Goldberg Emulator:%AppData%\Roaming\Goldberg SteamEmu Saves\221040\remote

Alternative VirtualStore Path:C:\Users\\AppData\Local\VirtualStore\Program Files (x86)\Capcom\Resident Evil 6 Tips for Locating Missing Files

Identify Your Emulator: Look in your game installation folder for files like steam_api.dll or configuration files like steam_emu.ini. These files often contain a line specifying the SavePath or AccountId used.

Check "Public" Folders: Many non-Steam versions default to C:\Users\Public\Documents to avoid permission issues with the standard Documents folder.

Search for the File Name: The actual save file is typically named savedata.bin. You can use Windows Search (or a faster tool like Everything) to search your entire C: drive for this specific filename.

Finding the save game location for a non-Steam (cracked or repacked) version of Resident Evil 6 can be tricky because different "scene groups" use different emulators. Instead of the standard Steam path, these versions usually tuck your progress away in hidden system folders or within the game's installation directory.

Here is a breakdown of the most common locations for non-Steam versions: Common Non-Steam Save Paths A common issue with non-Steam versions is that

Depending on which "repack" or crack you are using, check these specific folders:

RELOADED / nosTEAM:C:\ProgramData\Steam\RLD! or C:\ProgramData\Steam\nosTEAM\221040\

3DM:C:\ProgramData\Steam\3DMGAME\221040\storage or C:\Documents and Settings\All User\Application Data\Steam\3DMGAME Dodi Repack / Goldberg Emulator:

Check C:\Users\\AppData\Roaming\Goldberg UplayEmu Saves\13504

Pro Tip: If you can't find it, look for a file named uplay_r2.ini in your main game folder. Open it with Notepad and look for SaveType. If SaveType=1, the saves are located directly inside your game installation folder. Codex:C:\Users\Public\Documents\Steam\CODEX\221040\ How to Find Hidden Folders

Many of these paths (like ProgramData or AppData) are hidden by default in Windows. Open File Explorer. Click the View tab at the top. Check the box for Hidden items. The "Search" Method

If none of the above work, you can search for the specific save file name:

Search your C: drive for a file named savedata.bin. This is the universal name for Resident Evil 6 save data. Important Note on Save Swapping

If you are trying to move a save from a pirated version to a legitimate Steam version (or vice-versa), simply moving the file often won't work. Resident Evil 6 saves are locked to a specific SteamID. To make them compatible, you typically need to use a Hex Editor to copy your unique ID from a "fresh" save into the one you want to use.

To see the exact folder structure and how to modify the save data.bin file using hex editing: 3m


If you’re playing Resident Evil 6 on PC but not through Steam—perhaps you have a physical DVD copy from 2013, a DRM-free version from GOG (Galaxy of Games), or another non-Steam distribution—locating your save files can be a headache. Unlike Steam versions that store saves in userdata, non-Steam builds use different folders. If you’re playing Resident Evil 6 on PC

This guide covers every possible save location for Non-Steam versions of RE6, including cracked releases (Skidrow, Codex, Reloaded), retail DVDs, and offline installers.

Once you find savedata.bin, copy it somewhere safe. Non-Steam versions don’t have cloud saves, so a corrupted file or reinstall = total progress loss.

If you are diving back into the chaotic, globe-trotting action of Resident Evil 6, few things are more important than your save file. Whether you want to back up a 100% completion save, transfer your progress to a new computer, or recover a corrupted profile, you need to know exactly where the game stores your data.

Most modern guides assume you bought the game on Steam. But what if you have the physical DVD edition, a standalone digital download from a third-party retailer (like Green Man Gaming or Humble Bundle), or an older "Games for Windows – LIVE" version?

This guide is specifically for non-Steam versions of Resident Evil 6. The save location is drastically different depending on which DRM or update patch your game uses. Let’s break it down.


If you’re using a cracked .exe, the save location can be hardcoded into the crack. Check the .ini file that came with the crack (e.g., steam_api.ini or ALI213.ini). Often it says:

SavePath = .\save\

— which means saves are in the game folder itself.

For non-Steam versions, specifically those running on legacy GFWL architectures or standalone "No-Steam" patches, the data bypasses the userdata folder typically found in the Steam directory structure.

The default location is within the Windows ProgramData folder, which is often hidden by default operating system settings.

File Path Structure:

C:\ProgramData\Steam\RLD!\221040\storage\

(Note: The RLD! folder name denotes a specific type of non-steam implementation commonly associated with legacy emulators. If the folder does not exist, check the alternate paths below.)

Alternate Legacy Path: If the above path is not populated, check the generic Capcom installation folder:

C:\Program Files (x86)\Capcom\Resident Evil 6\

However, it is rare for modern Windows iterations to allow write access to Program Files directly due to UAC (User Account Control). Therefore, the ProgramData or AppData directories are the primary locations.