Reshade Rtgi 0361 Extra - Quality

| Aspect | v0.361 Extra Quality | v0.400+ (ReSTIR GI) | |--------|----------------------|----------------------| | Ray Sampling | Fixed pattern | Stochastic, better convergence | | Performance | Heavy, fixed cost | Adaptive, lighter in simple scenes | | Temporal Stability | Medium (needs high accumulation) | High (native reprojection) | | Edge Smoothness | Slight blur on thin geometry | Sharp, with edge detection | | VRAM Usage | ~1.2GB | ~800MB |

Verdict: v0.361 Extra Quality is still superior for slow-paced, visually rich games (e.g., Red Dead Redemption 2, Cyberpunk 2077 modded) where you can afford 40–50 FPS. For fast action games, use v0.400+ performance mode.

  • Mid-range rig (RTX 3060 / RX 6700 XT, 1080p):
  • Low-end rig:
  • How heavy is 0361 Extra Quality compared to standard RTGI? Testing was done on an RTX 3060 at 1440p in Red Dead Redemption 2. reshade rtgi 0361 extra quality

    | Setting | FPS (Avg) | Visual Noise | | :--- | :--- | :--- | | No ReShade | 75 FPS | N/A | | RTGI 0361 (Standard) | 62 FPS | Moderate grain | | RTGI 0361 Extra Quality | 51 FPS | Almost zero grain | | RTGI (New Paid v5) | 48 FPS | Zero grain |

    Verdict: You lose roughly 15 FPS compared to the standard version but gain image stability that rivals the paid version. | Aspect | v0

    | Game | Benefit | Performance Hit (RTX 3060, 1080p) | |------|---------|-----------------------------------| | Skyrim SE (ENB + RTGI) | Eliminates flat dungeons | 60 → 38 FPS | | GTA V | Realistic car underglow bounces | 90 → 55 FPS | | Witcher 3 (Classic) | Novigrad alleys get proper bounce | 75 → 48 FPS | | Fallout 4 | Indoors becomes photorealistic | 72 → 45 FPS | | Mass Effect Legendary | Elevates pre-baked lighting | 120 → 70 FPS |

    If the screen turns black or grey, don't panic—you just need to configure it. Mid-range rig (RTX 3060 / RX 6700 XT, 1080p):

    | Feature | Standard (Balanced) | Extra Quality (0.361) | |---------|--------------------|------------------------| | Indirect Lighting | Subtle fill light | Pronounced color bleeding (e.g., green grass tinting a white wall) | | Shadow Detail | Soft, uniform shadows | Contact hardening + realistic penumbra | | Cavity Detection | Medium depth | Deep crevices reveal true darkness | | Specular Response | Metallic surfaces look flat | Metals reflect indirect light sources realistically | | Noise Pattern | Noticeable grain in motion | Nearly noise-free after 2–3 frames |

    Example Scenario: In Skyrim inside a dungeon:

    In the pursuit of photorealism in PC gaming, few technologies have caused as significant a shift in visual fidelity as Ray Tracing. However, for years, the benefits of Ray Traced Global Illumination (RTGI) were locked behind expensive hardware requirements and specific game engines. That changed with the advent of Reshade RTGI.

    Specifically, version 0.361, particularly when configured for "Extra Quality," represents a sweet spot in the evolution of shader-based lighting. It offers a compelling bridge between older game titles and modern visual standards, allowing gamers to experience realistic light bounce, soft shadows, and immersive ambient occlusion without needing an RTX 4090.