The game uses a single, three-level Power Gauge.
If you don't know who to pick, start here:
The roster includes 39 characters (plus hidden bosses: Omega Rugal and Kusanagi). Unlike modern balanced fighters, KOF 2002 has a distinct tier list:
The game's imbalance is part of its charm; mastering a low-tier character is a badge of honor in the community.
Unlike KOF 2001's variable team sizes, 2002 mandates a traditional 3-on-3 elimination format. Each round is a one-on-one fight; when a character loses, the next on the roster steps in. This emphasizes team synergy and character familiarity.
Forget the slow backdash of Street Fighter. In KOF, you have a full-on run. This makes the game incredibly offensive and fast.
The defining mechanic of KOF 2002 is the MAX Mode (activated with B+C). When activated, the character gains:
A more advanced technique, Quick MAX Mode, allows a player to cancel a normal or special attack directly into MAX Mode, opening unpredictable offensive pressure.