Openal -open Audio Library- 2.0.7.0 -

Whether you are an indie developer crafting a first-person horror game, a researcher simulating acoustic environments, or a hobbyist building a virtual synthesizer, openal -open audio library- 2.0.7.0 offers a powerful, free, and proven solution. Its combination of 3D audio, HRTF support, low latency, and cross-platform portability is unmatched among open-source audio APIs.

To get started:

Sound is half the experience. With OpenAL 2.0.7.0, you put that half in the hands of your users—positioned perfectly in 3D space.


References: OpenAL Soft documentation, Creative Technology’s original OpenAL 1.1 specification, and community benchmarks.

| Feature | OpenAL 2.0.7.0 | XAudio2 | FMOD Studio | Web Audio API | |------------------------|-------------------------|----------------------|-------------|----------------| | 3D spatialization | Native, HRTF | Manual via X3DAudio | Built-in | Native (Panner)| | Cross-platform | Windows, Linux, macOS, iOS, Android | Windows, Xbox | All major | Browsers only | | License | LGPL (OpenAL Soft) | Proprietary | Commercial | Royalty-free | | Learning curve | Moderate (OpenGL-like) | Steep | Easy | Easy (JS) | | Low latency | Yes (via WASAPI/ALSA) | Very low (Xbox) | Yes | Depends on browser | openal -open audio library- 2.0.7.0

OpenAL 2.0.7.0 excels in open-source games (like OpenMW, Wesnoth) and Linux-native titles where proprietary libraries are unavailable.

"OpenAL Soft vs. OpenAL (Creative)"Understanding your version

"Basic 3D Audio with OpenAL" (by DevMaster.net)

"OpenAL EFX Guide" (Effects Extension)

"Streaming Audio in OpenAL" (by Ogg/Vorbis example)

The easiest way to obtain openal -open audio library- 2.0.7.0 on Windows is via the OpenAL Soft binaries.

  • Register the library via regsvr32 if needed (rarely required).
  • sudo pacman -S openal

    To verify version: apt-cache show libopenal1 | grep Version (should show 1:2.0.7.0-...). Whether you are an indie developer crafting a

    OpenAL was originally developed by Loki Software in the early 2000s to help port Windows games to Linux. The API was modeled after OpenGL, which made it intuitive for graphics programmers to learn. Over the years, the specification passed through several hands (Creative Technology, free-audio-lib) until settling into the open-source community.

    Version 2.0.7.0 was released as part of the openal-soft project—the most robust, open-source implementation of OpenAL. Unlike earlier Creative Labs versions that were proprietary and buggy on modern OSes, OpenAL Soft 2.0.7.0 is:

    The ".0" in 2.0.7.0 indicates it follows semantic versioning: major.minor.patch.build. Build 0 of patch 7 is widely deployed because it fixed critical channel ordering issues for surround sound.

    alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f);
    alListener3f(AL_VELOCITY, 0.0f, 0.0f, 0.0f);
    // Orientation: 'at' and 'up' vectors
    ALfloat orientation[] = 0.0f,0.0f,-1.0f, 0.0f,1.0f,0.0f;
    alListenerfv(AL_ORIENTATION, orientation);