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Before we list the moves, we must define the criteria. In standard NTSD gameplay, "Substitution Jutsu" (Sub) is your get-out-of-jail-free card. A "Hell Move" breaks that rule. Specifically, in patch 26:
With that established, let’s dive into the top 5 hell moves that defined the meta.
Provide concise hypotheses about what "NTSD 26 hell moves" could mean, each with brief rationale.
In fighting game terms, these were "Super Arts" turned up to 11. In NTSD, a standard "Super Move" (like a standard Rasengan or Chidori) did decent damage. A Hell Move, however, was a spectacle.
These moves were characterized by: