Multiversus Frame Data May 2026
For any platform fighter, frame data is the language of competition. Knowing that Batman’s slide is safe on shield, or that Shaggy’s sandwich has 12 frames of startup, is the difference between button-mashing and strategic play.
In Multiversus, accessing this data has gone through a turbulent evolution. Here is the breakdown of the current state of affairs.
Every Multiversus player remembers their first "What." moment. You’re playing Arya Stark. You land a perfect uptilt. You see the little yellow starburst of a hit. You go for the dagger reset… and suddenly you’re the one eating a fully charged Ultra Instinct fist to the jaw.
Why? Startup frames.
Arya’s Up Tilt? 6 frames. Blazing fast. Shaggy’s Side Special (barely charged)? 13 frames. Slow. Shaggy’s armored rage mode kick? Starts frame 10, but grants armor on frame 5.
Here is the interesting lie the game tells you: Speed wins. It doesn't. Frame trapping wins.
The most beautiful sequence in Multiversus isn't a zero-to-death combo. It’s the "Whiff Trap." You throw out a move with low recovery (looking at you, Wonder Woman’s Shield Bash—only 14 frames of whiff recovery). Your opponent, thinking they’re clever, tries to punish with a high startup move (say, Iron Giant’s Down Smash). Multiversus Frame Data
You dodge. You wait 10 frames. You press Jab.
You are now plus. In Multiversus, being plus means you get to play the video game. Being minus means you hold the controller and pray to the Server Gods.
If an opponent misses a high-recovery move (like Superman’s grab), your job is to hit them during their recovery window. Knowing your character’s fastest startup move (usually a Jab or Neutral Air) allows you to maximize punishes. For any platform fighter, frame data is the
Since PFG (Player First Games) doesn’t provide official numbers, the best sources are:
⚠️ Warning: Frame data changes every major patch. An “-8” move may become “-12” overnight. Always check patch notes.
Moves with -4 or better on block are generally safe.
Example: Batman’s Up Air (0) → you can block or dodge before opponent can jab. Every Multiversus player remembers their first "What