Lossless Scaling -lsfg 3- (iPad Trusted)

LSFG 3 functions by intercepting the frame buffer output of a game or application. It analyzes two sequential frames and utilizes an Optical Flow algorithm to calculate the motion vectors of pixels between these frames.

| Multiplier | Base FPS needed | Generated FPS | Use case | |------------|----------------|---------------|-----------| | X2 | 45+ | 90+ | All-round smoothness | | X3 | 60+ | 180 | High-refresh displays (144Hz+) | | X4 | 70+ | 280+ | Very high Hz (240Hz+) |

Example: Game runs at 50 FPS → using X2 → final perceived motion ~100 FPS. Lossless Scaling -LSFG 3-


Buy Lossless Scaling on Steam. Install and launch. Ensure you are on the Beta branch (right-click > Properties > Betas > "beta") to get the absolute latest LSFG 3 nightly updates.

No article on LSFG 3 is complete without addressing the elephant in the room: Latency. LSFG 3 functions by intercepting the frame buffer

Frame generation adds latency. It has to hold two frames, calculate the third, and then display them. With DLSS 3, NVIDIA uses Reflex to offset this. Lossless Scaling does not have access to Reflex.

To use LSFG 3 successfully, you must have a base frame rate of at least 40-50 FPS, ideally 60 FPS. Buy Lossless Scaling on Steam

If you try to generate from 30 FPS to 120 FPS, the input lag will feel like you are moving a cursor through molasses. The magic of LSFG 3 happens when you have a playable frame rate (50-70 FPS) and want a luxurious frame rate (144-240 FPS).