GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. It provides a simple API for creating windows, contexts and surfaces, receiving input and events.

GLFW is written in C and supports Windows, macOS, Wayland and X11.

GLFW is licensed under the zlib/libpng license.


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Gives you a window and OpenGL context with just two function calls
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Support for OpenGL, OpenGL ES, Vulkan and related options, flags and extensions
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Support for multiple windows, multiple monitors, high-DPI and gamma ramps
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Support for keyboard, mouse, gamepad, time and window event input, via polling or callbacks
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Comes with a tutorial, guides and reference documentation, examples and test programs
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Open Source with an OSI-certified license allowing commercial use
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Access to native objects and compile-time options for platform specific features
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Community-maintained bindings for many different languages

No library can be perfect for everyone. If GLFW isn’t what you’re looking for, there are alternatives.

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Many players have a "Main" and a "Farm" account. GoodGame allows this as long as they don't interact illegally.


Depending on your device, the flow varies slightly. Here are the exact steps for each.

The holy grail for modern players: Playing the same castle on PC at work and on your phone at home. login to goodgame empire

Do not share your Link Code with anyone. This is a common scam method.

If you have forgotten your password, do not panic. The recovery system is robust. Many players have a "Main" and a "Farm" account

Step-by-step recovery:

Note: If you no longer have access to the registered email, you are permanently locked out. GoodGame Studios does not manually change email addresses on free accounts due to security risks. Only verified paying customers (via purchase receipts) can get manual email changes through support. Depending on your device, the flow varies slightly


Never click links in chat messages claiming “Free Rubies” or “Login to Verify Your Account.” Always manually type goodgamestudios.com into your browser.

Even if you primarily use one method, linking both creates redundancy. If you lose access via one platform, you can recover via the other.


For years, GoodGame Empire was deeply integrated with Facebook.

Steps:

Version 3.3.10 released

Posted on

GLFW 3.3.10 is available for download.

This is a bug fix release. It adds fixes for issues on all supported platforms.

Binaries for Visual C++ 2010 and 2012 are no longer included. These versions are no longer supported by Microsoft and should not be used. This release of GLFW can still be compiled with them if necessary, but future releases will drop this support.

Binaries for the original MinGW distribution are no longer included. MinGW appears to no longer be maintained and should not be used. The much more capable MinGW-w64 project should be used instead. This release of GLFW can still be compiled with the original MinGW if necessary, but future releases will drop this support.

Version 3.3.9 released

Posted on

GLFW 3.3.9 is available for download.

This is primarily a bug fix release for all supported platforms but it also adds libdecor support for Wayland. This provides better window decorations in some desktop environments, notably GNOME.

With this release GLFW should be fully usable on Wayland, although there are still some issues left to resolve.

See the news archive for older posts.