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No visual downgrade has been observed. Textures remain at the same resolution. The savings came purely from removing duplicate, uncompressed, or deprecated data.
Given that the full game is roughly 30-40 GB, a 16 GB update is substantial. Players have been digging through the patch notes and game files to see what changed. Here is the breakdown: Kingdom Come Deliverance update 1.9.5-1.9.6 -16...
Likely, yes. Warhorse Studios has confirmed they are now fully focused on Kingdom Come: Deliverance II (announced in mid-2024 after cryptic teasers). With the 1.9.6 patch, the original game has reached a state of remarkable stability: No visual downgrade has been observed
Community consensus on forums like r/kingdomcome is clear: 1.9.6 is the definitive edition. Given that the full game is roughly 30-40
To understand the importance of these patches, one must understand the rendering backbone of Kingdom Come: Deliverance. The game utilizes the CryEngine, a platform notorious for high hardware demands. The 1.9.x branch was primarily focused on the implementation and stabilization of the Vulkan Renderer.
For a long time, players on Windows and Linux (via Proton) struggled with the DirectX 11 implementation, which suffered from shader compilation stutters and memory leaks. The move to the 1.9.x branch was Warhorse Studios' attempt to modernize the renderer for better compatibility with modern GPUs and the Steam Deck.
In an era where Call of Duty titles regularly exceed 150 GB and publishers push 50 GB “day one” patches, Warhorse Studios bucked the trend. Instead of adding more content, they refined what existed.
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