Insect Prison Remake Combat Guide Fix Direct
If the combat still feels laggy, it might not be the game design. The Remake has a memory leak issue on the Hive level.
The FPS Drop Fix (PC/PS5/Xbox):
The "No Reg" Hit Fix: If your sword passes through an enemy but does no damage, you are hitting their "Armor Phase." Certain insects (Rhinoceros Beetle) have a 1-second invincibility window after they finish a roar. Wait 1 second. Then swing.
Honestly? Yes and no. The remake’s combat is tighter, but it lost the chaotic party-game vibe. You can no longer beat the final Termite King by throwing pebbles for 20 minutes.
Instead, you get a brutal, rhythmic dance. It feels less like a bug brawler and more like Dark Souls with exoskeletons.
Your New Mantra: Patience, Pheromones, and target the knees.
Go break some legs. And for the love of the hive, don't touch the sand pit.
Have you found a new exploit? Did the Antlion chase you into the nursery level? Drop a comment below. We need all the help we can get.
The combat system in Insect Prison REMAKE was significantly overhauled in Update v1.10, introducing a rock-paper-scissors "intercept" mechanic and multi-action turns. Players should prioritize learning these counter-relationships and monitoring enemy telegraphs to avoid critical status effects like Stun, Charm, or Fear. Core Combat Mechanics
The primary combat loop revolves around three main actions that counter one another:
Melee Attacks (formerly Fast Attacks): These counter Grab/Push moves. Grab/Push (formerly Parry): These counter Guard actions. Guard: This counters Melee Attacks. Additional Battle Rules:
Action Economy: You now pick an action per enemy per turn rather than just one action for the entire party.
Interception: Each action is designed to intercept a specific enemy move; choosing the correct counter can stun the enemy or mitigate massive damage.
Special Moves: Heavy Strike and Precise Strike are special abilities that operate similarly to spells but do not require items. Enemy Behavior and Status Effects
Enemies have telegraphed behaviors that allow for strategic planning:
No Repeating Actions: Most enemies will not use the same move twice in a row, making their next move more predictable.
Telegraphed History: The UI displays the last action used by an enemy to help you decide your counter. Negative States:
Stun/Charm: These now affect the player. Parrying a Heavy Attack will stun the enemy for one round.
Fear: A status that prevents you from using attack actions entirely.
Feedback Loops: If your Lewdness is too high, exposing yourself to charm enemies may backfire and charm you instead. Critical "Fixes" and Known Bugs
Recent hotfixes have addressed several soft-locks and crashes:
Boss Vulnerabilities: Bosses are now resistant to Seduce and Exposing. Using Seduce or status weapons (like Scare) on the Wharf Roach G boss can crash the game.
UI and Saving: The v1.15 Hotfix removed the need to press "Fight" every turn start, streamlining the experience.
Equipment Balancing: Damage and defense stats for all equipment were increased by +1 in v0.81 to help with earlier difficulty spikes. Community Tips
“Tips when playing this game, don't use auto save feature... and make sure to manual save after some long fights... or before doing any action in Rumia shop.” itch.io · 1 year ago
“Drinking from the waterfall increases damage by 1 point, until going to sleep.” itch.io · 4 months ago Insect Prison REMAKE update v0.75 - Eroism - Itch.io
The Insect Prison REMAKE combat system has undergone significant reworks, most notably in versions v0.75 and v1.10, to fix pacing issues and "clunky" mechanics found in the original game. The current system operates on a strategic "rock-paper-scissors" interception model where specific actions cancel out enemy moves. Core Combat Interception Rules
The primary "fix" to combat is understanding how actions intercept one another. If your action is intercepted, it is canceled entirely, and its effects are ignored. Your Action Intercepts (Wins Against) Melee Attack Grab / Push / Parry Deals standard damage (x1.0). Heavy Attack Deals high damage (x1.5). Intercepted by Parry. Grab / Push Guard (v1.10+)
Replaced "Parry" as the counter to Guard. Deals 5% lust damage. Guard Melee / Ranged Attacks Completely blocks standard physical or ranged damage. Parry Heavy Attack Stuns the enemy for 1 turn if successful. Major Combat Rework Fixes (v1.10)
The latest major overhaul introduced several critical changes to improve the gameplay loop:
Multi-Enemy Targeting: You now pick an action for each enemy per turn, rather than just one action for the entire turn.
Immediate Self-Actions: Actions targeting yourself (like healing spells or items) activate immediately, while offensive actions only trigger on the targeted enemy's turn.
Escape Mechanics: Added highly requested "Escape Scenes" and improved the reliability of the escape action during difficult encounters.
Enemy Limitations: Enemies are now restricted and cannot use the same action twice in a row, allowing you to predict their next move more effectively. Combat "Bug" Fixes & Performance Tips
Players frequently encounter technical issues during combat transitions. Use these community-vetted workarounds to fix common crashes:
Slow Down: Rapid clicking or fast-forwarding during the transition into a fight often causes the game to hang or crash.
Avoid Status Overload: Using "Seduce" or status-inflicting weapons (like those with "Scare") on the Big Cockroach boss is known to crash the game.
Manual Saving: The auto-save feature is unstable during combat; it is highly recommended to manually save before entering new map regions or starting long fights.
Version Check: If you experience "hard locking" in the Swamp or while escaping battles, ensure you are not on the bugged initial release of v1.25; downloading the updated v1.25/v1.30 fix resolves these locks. Essential Controls F5 / F9: Quick Save and Quick Load (PC only). Right-Click / Long Press: Fast-forwards scenes by 8x.
F1: Soft reset the game if a combat menu becomes unresponsive.
For more specific map strategies or to report new bugs, visit the Insect Prison REMAKE community on itch.io. If you'd like, I can:
Detail the best equipment to buy in Rumia's shop for easier combat
Provide a guide for unlocking specific H-scenes after combat defeat
Explain how to import/export save files if your game keeps resetting Guides and Help - Insect Prison REMAKE community - itch.io
The flickering neon of the Sector 7 slums didn’t just illuminate the grime; it exposed the glitch. In the original Insect Prison insect prison remake combat guide fix
, the combat was a clunky dance of frame-drops and unresponsive inputs. But in the Insect Prison Remake
, the struggle isn't against the engine—it’s against the hive. The Awakening: Master the "Carapace Breach"
You start as Unit 402, a synthetic drone with a flickering consciousness. In the old game, you’d just mash the 'Strike' button. Now, you must utilize the Kinetic Rhythm Combat is no longer about health bars; it’s about Postural Density The Strategy: Do not lead with heavy attacks. Use the Vibration Blade
to land three light hits, destabilizing the enemy's outer shell. When the HUD flashes amber, trigger the Carapace Breach
—a cinematic execution that recovers 15% of your internal battery. The Mid-Game Wall: The Weaver Queen
Players of the classic version remember the Weaver Queen as a bullet sponge. In the Remake, she is a tactical nightmare. She floods the arena with Silken Anchors , tethering your movement. The Remake introduces Aerial Shifting The Strategy:
When she raises her secondary mandibles, she’s about to pin you. Don't roll—jump and tap the dash mid-air. This activates Focus Time
, slowing the world for 1.5 seconds. Aim for the glowing spiracles on her thorax. If you destroy two, her tethering ability is permanently disabled for the rest of the phase. The End-Game: The Hive Mind Overload
The final descent into the Core used to be a repetitive slog. Now, it’s a test of your Chemical Synthesis
You can now "Absorb" elemental pheromones from fallen elites. The Strategy: Before entering the final chamber, ensure your Pheromone Gauge Caustic Acid
. The Final Arbiter has a regenerative layer that shrugs off physical damage. By coating your blades in acid, you prevent his healing for 10 seconds. Keep the pressure high; if you back off, his "Swarm Shield" will reset, and you’ll be forced to start the breakdown process over.
The Remake doesn't just fix the combat; it makes you feel the weight of every chitinous strike. Speed is your armor, and precision is your only way out of the prison. for a high-mobility build or the hidden locations of the Pheromone upgrades?
The Insect Prison REMAKE combat system underwent a major overhaul in version 0.75, introducing a strategic "interception" mechanic where specific actions counter others in a rock-paper-scissors style. Combat Action Interception Rules
Success in battle depends on predicting and countering enemy actions using the following relationships:
Melee (Fast/Ranged) Attacks intercept Grab and Push actions. Grab and Push (formerly Parry) intercept Heavy Attacks. Heavy Attacks intercept Guard. Guard intercepts Melee (Fast/Ranged) Attacks. Key Combat Features:
Stunning: Successfully using Parry against a Heavy Attack will stun the enemy for 1 turn.
Targeting: Actions now target only a single enemy rather than the whole party.
Visual Indicators: Enemies now indicate the last action they used to help you plan your next move.
Action Timing: Your combat actions only activate on the targeted enemy's turn, while self-buffs or items activate immediately. Critical Combat Fixes & Workarounds
Various updates have addressed bugs that previously hindered combat flow:
Spam-Clicking Bug: Avoid "spam clicking" at the start of a battle, as this can break the turn logic and prevent actions from processing correctly.
Seduction Lock: As of version 1.16, using Seduction against Wharf Roach G will bug out and lock the battle because that enemy lacks seduction scenes; players are advised to avoid this action until a permanent fix is released.
Turn Start Screen: Version 1.15 removed the requirement to click "Fight" every time a turn starts, streamlining the flow.
Auto-Battle: Introduced in v0.45, you can activate auto-battle by holding the right-mouse button, which automatically selects actions and advances turns.
Repeat Last: The "Repeat Last" action allows you to instantly use the same action from your previous turn, though a bug where Dodge was infinitely repeatable this way was fixed in v1.10. Status Effects to Watch Fear: Prevents you from using any attack actions.
Charm: If battling with "Exposed Breasts" (a feature from Rumia's shop), enemies may start combat charmed, but high lewdness may cause the player character to become charmed as well.
Poisoned & Suppressed: These states were added in v1.10 to add further depth to combat encounters.
For further assistance, the developer Eroism maintains a Bug Squashing thread on the itch.io community board for reporting ongoing combat issues. AI responses may include mistakes. Learn more Insect Prison REMAKE combat rework v0.75/v0.76 - Eroism
Player rules: * Combat actions can only target a single enemy. * The combat action is only activated on the targeted enemy turn. * Insect Prison REMAKE update v0.75 - Eroism - itch.io
The combat system in Insect Prison REMAKE was completely overhauled starting in version v0.75, moving to an interception-based logic similar to Rock-Paper-Scissors. The Combat Rules (v1.10+)
The most recent mechanical "fix" and update (v1.10) simplified the interactions between actions: Melee Attacks (formerly Fast Attacks) counter Grab/Push. Grab/Push (formerly Parry) counter Guard. Guard counters Melee Attacks. General Strategic Guide
Action Interception: If your action is intercepted, it is canceled entirely, and its effects are ignored.
Enemy Patterns: Enemies cannot use the same action twice in a row, allowing you to predict and counter their next move. Action Execution:
Offensive actions only trigger on the targeted enemy's turn. Self-actions (like Guard) activate immediately. Specific Counters (Legacy v0.75): Parry vs. Heavy Attack: Stuns the enemy for 1 turn.
Grab: Useful for triggering specific H-events or dealing lust damage. Common Technical Fixes
If you are experiencing "bugs" or crashes during combat transitions:
Refresh Rate Issue: Combat glitches often occur if your monitor’s refresh rate (120Hz/144Hz) doesn't match the game's 60Hz. Try capping your framerate to 60 or toggling V-Sync in the options.
Map Loading: v0.90 improved performance for starting/ending battles and changing maps. Ensure your game is updated to at least this version.
Quick Save/Load: Use F5 to quick save before encounters and F9 to load if a battle soft-locks.
The Insect Prison REMAKE combat rework (specifically versions v0.75/v0.76 and v1.10) effectively fixes the previously simplistic "stat-check" battles by introducing a strategic interception system. While earlier versions were often plagued by "hard locks" and uninspired button mashing, the updated system forces players to read enemy patterns and counter specific moves. Combat Mechanics & "Fixes"
The remake's combat is no longer a matter of just dealing the most damage; it follows a strict rock-paper-scissors logic where certain actions cancel others:
Fast & Ranged Attacks: Deal standard damage and intercept Grab or Parry actions. Heavy Attacks: Deal x1.5 damage and intercept Guard. Guard: The direct counter to Fast and Ranged attacks.
Parry: Intercepts Heavy Attacks and, as a critical fix for player agency, stuns the enemy for 1 turn if timed correctly.
Grab: Used primarily by enemies to trigger events; it intercepts Heavy Attacks. Key Updates for Players If the combat still feels laggy, it might
Combat Rework Part II (v1.10): This update refined the UI with higher resolution elements and added a mandatory combat tutorial that is essential for understanding the interception relationships. Quality of Life Fixes:
Repeat Last: A new action added to speed up encounters by repeating your previous turn's move.
Auto-Battle: Can be toggled by holding the right-mouse button to advance turns quickly.
Stagger & Impact: Later updates addressed "lifeless" feedback by increasing screen shake and jiggling enemy models upon impact to make hits feel more substantial.
Scene Skips: Escape and defeat scenes are now unlockable and skippable, fixing the "tedium" of re-watching the same animations after a loss. Quick Combat Guide Devlog - Insect Prison REMAKE by Eroism - Itch.io
Mastering the combat system in Insect Prison REMAKE requires understanding the RPS-style (Rock-Paper-Scissors) mechanics introduced in recent reworks. The following guide outlines the core rules, stability fixes, and strategic tips based on current game version Core Combat Mechanics (RPS Counter System)
Success in battle depends on predicting enemy moves to intercept them, which cancels their action and negates damage. Melee Attacks (Fast/Ranged) Grab/Push (formerly Parry) Melee Attacks Heavy Attacks : Specifically counter and deal x1.5 damage, but are themselves intercepted by Parry/Grab
: When used successfully against a Heavy Attack, it stuns the enemy for Stability & "Fix" Guide
Players often report technical issues or "hard locks" during combat. Use these fixes to stabilize your game: Avoid Auto-Save
: Disable the auto-save feature, as it can cause performance issues or corruption during long fight sequences. Manual Save Discipline
: Always manually save after long fights, mining sessions, or before performing actions in Rumia’s Shop
: If the game crashes upon entering combat, clicking through text slowly and fighting at a lower speed (avoiding 2x fast-forward) can reduce lag and sprites glitching. Critical Bugs : Do not use "Seduce" or status weapons like "Scare" on the Big Cockroach Boss , as this is known to crash the current build. for a soft reset if the game hangs, and for quick save/load during exploration. Tactical Tips Enemy Limitations
: Enemies cannot use the same action twice in a row, allowing you to narrow down their next move based on what they just did.
: Player actions target a single enemy and only activate on that specific enemy's turn. Actions performed on yourself (like healing) activate immediately Weather Effects : Increases enemy encounter rates.
: Removes enemy encounters entirely for the day, making it safer to travel or mine. or a guide to unlocking Temptation scenes with specific enemies? Guides and Help - Insect Prison REMAKE community - itch.io
This guide focuses on the combat system, fixes, and strategies for Insect Prison REMAKE (v0.75-v1.20+)
by Eroism, incorporating the major combat overhaul introduced in recent updates to solve previous, more simplistic mechanics. Combat Mechanics & Rework (v0.75/v1.10)
The remake moved away from simple turn-based mechanics to a strategy-based system where actions intercept each other. Intercept Rules: Melee/Fast Attacks counter Grab/Push. counters Guard. counters Melee Attacks. Turn Structure:
Enemies indicate their last used action. Enemies do not repeat the same action twice in a row. Parry Mechanic:
Using Parry against a Heavy Attack stuns the enemy for 1 round. Targeting:
Attacks and defenses are now single-target rather than whole-party. Combat Guide & Strategies Best Anti-Horny Strategy:
To avoid lewd scenes, kill all but one enemy, then only use the Handling Grabs: If you are struggling with "Forced" scenes, use the Suppressant
item (crafted with Weird Slime and other materials), which prevents enemies from using grab attacks until the battle ends. Boss Battles:
Bosses are resistant to Seduce and Exposing, so focus on direct damage or defensive maneuvering. Item Management: Combat items are rebalanced; utilize the Libido Gun for high damage (requires ammo).
The World Map feature (top right) allows for fast travel between regions to manage exploration. Combat Fixes & Bugs (v0.85 - v1.20) Devlog - Insect Prison REMAKE by Eroism - itch.io
By: Veteran Hive Crawler
If you are reading this, you have likely just uninstalled the Insect Prison Remake in frustration, or you are currently staring at a “You Died” screen for the 15th time against the Broodmother’s second phase. I am here to help.
Let’s be honest: The remake of the 2016 indie cult classic Insect Prison is brutal, unforgiving, and at times, feels broken. Players are flooding forums with complaints about input lag, hitbox detection, and the dreaded “stun-lock” death loop.
But here is the secret: The combat isn’t broken; it’s just archaic by design. However, that doesn’t mean you should suffer. This Insect Prison Remake Combat Guide Fix will cover mechanical explanations, settings tweaks, and strategy overhauls to turn your mantis-clawing nightmare into a power fantasy.
Remember how the Pheromone Gauge was just for a cool visual effect? Not anymore. In the remake, filling it doesn't give you a damage buff—it reveals enemy attack trajectories.
Pro Tip: Don’t use the Pheromone Burst (R2 + B) offensively. Use it defensively. Pop it right before the Centipede Queen’s Railgun Sting attack. The screen turns green, and for 3 seconds, you see the hitboxes as bright red wireframes. It’s ugly, but it lets you phase through attacks that used to one-shot you.
The "Fix" for the remake’s difficulty lies in the parry window. The original game had a generous 0.5-second window. The Remake reduces this to a strict 12-frame window.
The Insect Prison Remake is a fantastic survival horror action game buried under a layer of obtuse mechanics. Most players quit because they think the combat is unfair. The reality is that you were playing by the wrong rules.
To summarize your Combat Guide Fix checklist:
Now, go back to the Hive. Stop complaining that the combat is broken. Break the insects instead.
Did this guide fix your game? Let me know in the comments if you need the secret map for the "Hidden Queen" DLC.
This guide provides a comprehensive overview of the combat system in Insect Prison REMAKE, focusing on the "Intercept" mechanics and critical fixes introduced in recent updates to help you survive encounters. Combat Rework & Core Mechanics
The current combat system (v0.75+) is built around Intercept relationships, where specific actions cancel out others. Your Action Effective Against (Intercepts) Fast Attack (x1.0 Dmg) Grab / Parry Standard quick strike. Heavy Attack (x1.5 Dmg) Slow but powerful; easily parried. Ranged Attack (x0.8 Dmg) Grab / Parry Safer distance but lower damage. Guard Fast / Ranged Attacks Mitigates standard incoming damage. Parry Heavy Attack
Critical: Parrying a Heavy Attack stuns the enemy for 1 turn. Push (v1.10+) (Replaces Parry) Specific functionality may vary by update. Key Strategy Tips
Targeting: Unlike the original, actions now target a single enemy, not the whole party.
Predicting Enemies: Enemies generally cannot use the same action twice in a row, and the UI often indicates their last used action to help you predict their next move.
Stun & Control: Landing a Parry on a Heavy Attack is the most efficient way to mitigate damage and gain a free turn. Critical "Fixes" & Known Issues
Wharf Roach G "Hard Lock": Using Seduce or Love Potions against "Wharf Roach G" previously caused a hard lock/game crash. Fix: This was addressed in v1.20, but avoid these actions if playing an older version.
Bugshroom Lock: A bug where a battle would lock if a Bugshroom event was the last action was fixed in v1.20. The "No Reg" Hit Fix: If your sword
Dodge Bug: A rare bug allowed the "Dodge" action to be endlessly repeatable via the "Repeat Last" button; this was fixed in v1.10.
Quick Save/Load: Use F5 for Quick Save and F9 for Quick Load to manage difficult encounters effectively. Status Effects to Watch Fear: Prevents you from using attack actions. Stun/Charm: Now works against both the player and enemies.
Poisoned/Suppressed: New states introduced in v1.10 to add tactical depth.
If you are encountering specific errors, I can check if there's a specific patch for: Your game version (e.g., v1.10, v1.20) Platform (Android vs. PC) A particular enemy that keeps locking your game Guides and Help - Insect Prison REMAKE community - itch.io
The combat system in Insect Prison REMAKE has undergone significant changes since its initial release, most notably with the Combat Rework Part II in version 1.10. Navigating these mechanics requires understanding the Rock-Paper-Scissors interception rules and staying updated on bug fixes that address performance issues. The Combat Interception Guide
The core of Insect Prison REMAKE combat is a rule-based interception system where actions directly cancel each other out. If your action is intercepted, its effects are ignored for that turn. Core Counter Mechanics (v1.10 Update) The latest version reshuffled how actions interact:
Melee Attacks (formerly Fast Attacks): These counter Grab/Push. Grab/Push (formerly Parry): These counter Guard. Guard: This counters Melee Attacks. Damage Modifiers & Advanced Moves (v0.75-v1.10)
Understanding damage multipliers is key to finishing battles efficiently:
Fast/Melee Attacks: Deal 1.0x damage and are used to stop Grab or Parry attempts.
Heavy Attacks: Deal 1.5x damage and successfully intercept Guard.
Ranged Attacks: Deal 0.8x damage but are safe ways to intercept Grab/Parry from a distance.
Parry/Stun: Successfully parrying a Heavy Attack will stun the enemy for 1 turn, allowing for a free follow-up action. Combat Tips & Player Strategies
Watch Enemy History: Enemies generally cannot repeat the same action twice in a row. By looking at the indicator showing their last move, you can predict and counter their next one.
Stat Boosting: Visit the Waterfall in the Deep Forest (unlocked after exploring 20 times). Drinking from it increases your damage by 1 point until you next sleep.
Healing Overhaul: In recent updates, recovery items have been buffed. Bandages now heal 35 points (up from 20), and the Heal Spell can restore up to 100 points at max level.
Use Automation: If you are grinding for resources, use the Auto Battle or Repeat Last cards added in update v0.45 to speed up encounters. Combat Fixes & Technical Troubleshooting
If you are experiencing "hard locks" or performance issues during combat, follow these "fix" steps derived from the developer's community updates:
Hard Locks & Freezing: There was a known bug where the game would freeze during swamp battles or when escaping. Ensure you are on version 1.25 or later; the developer re-uploaded this version specifically to fix these combat locks.
Android Performance: If you have sound but a black screen on Android, ensure "Force 4x MSAA" is disabled in your device's developer settings.
OpenGL Support: The remake requires OpenGL 3.3+ on PC and OpenGL ES 3.0+ on Android. Update your graphics drivers to prevent failure to launch or graphical glitches during battle animations.
Russian Language Bug: If using the Russian translation on Android version 1.30 causes crashes, disable the "Larger UI" option in the settings menu.
UI Resolution: If the battle interface seems blurry or incorrectly sized, check for update v1.10, which redrew all UI elements for higher resolution.
For the most up-to-date downloads and specific patch notes, visit the official Insect Prison REMAKE itch.io devlog. Insect Prison REMAKE combat rework v0.75/v0.76 - Eroism
Mastering the combat system in Insect Prison REMAKE requires understanding a complex "interception" mechanic where every action has a specific counter. This guide covers the essential rules, gear fixes, and solutions for common combat bugs like soft locks. Core Combat Mechanics
Combat is turn-based and revolves around Action Interception. If your action is intercepted, it is cancelled, and its effects are ignored. Attack Rules: Melee/Fast Attacks: Intercept Grab and Parry/Push. Heavy Attacks: Intercept Guard. Ranged Attacks: Intercept Grab and Parry. Defense Rules: Guard: Intercepts Fast and Ranged attacks.
Parry/Push: Intercepts Heavy Attacks and triggers a Stun for one turn.
Grab: An enemy-only move that ignores all Guard and Parry, dealing lust damage. Strategic Combat Tips
Read Enemy Cards: Enemies cannot use the same action twice in a row. Check their card to see their last move and predict the next one.
Targeting: You must pick an action for each enemy every turn. Attacks only target a single enemy rather than the whole group.
Manage Lewdness: High lewdness (>=3) allows for "Consent" or "Temptation" outcomes, but it can also make Leah susceptible to being Charmed during battle.
Weather Modifiers: Avoid fighting in Foggy weather, as it increases the number of enemies in encounters. Combat is entirely removed during Rainy weather. Key Equipment & Spells
Magic Book: Gives access to the Heal and Fireball spells. It tracks an "intercept counter" (up to 3); the higher the counter, the stronger the spell.
Libido Ring: Required to use the Seduce action. It requires Leah to have lewdness >=3 and lust >=40%.
Buckler: An essential early-game fix that prevents Grab attacks from countering your Guard while equipped.
Libido Gun: A powerful late-game weapon that requires Libido Bullets to function. Combat Bug Fixes & Troubleshooting
If you encounter issues while playing the Insect Prison REMAKE, try these community-verified fixes: Insect Prison REMAKE update v0.85 - Eroism
The combat system in Insect Prison REMAKE has undergone significant reworks, most notably in versions
, to move away from a simple health-depletion model to a strategic "intercept" system. Core Combat Mechanics (v1.10 Rework)
The current combat system operates on a rock-paper-scissors relationship where actions directly intercept and cancel each other: Melee Attacks (formerly Fast Attacks) : Counters Grab/Push (formerly Parry) : Counters : Counters Melee Attacks Parry (v0.75 specific) : Successfully parrying a Heavy Attack stuns the enemy for one turn. Intercept Rule
: If your action is intercepted, it is canceled and its effects are ignored. Key Strategies & Fixes Observe Enemy Patterns
: Enemies are programmed to not use the same action twice in a row and will indicate their last used action. Use this to predict their next move. Single-Target Focus
: Actions now target only one enemy at a time rather than the entire party. Action Timing
: Player combat actions only activate on the targeted enemy's turn, while self-buffs or recovery actions activate immediately. Use the "Repeat" and "Auto" Cards Repeat Last : Repeats the action and target from your previous turn. Auto Battle : Hold the Right Mouse Button Long Press (Android) to let the AI select actions automatically. Suppressant Item Suppressant
(crafted with ingredients from the Field area) to prevent enemies from using attacks for the duration of the battle. Essential Equipment & Items You can purchase advanced equipment from Rumia’s Shop in the Forest using Libido Stones Libido Sword High damage dealer Libido Shield Enhances defense capabilities Libido Ring Required for "Temptation" actions Insect Repellent Permanently removes mosquitos Anti Parasite Removes parasite infections Technical Bug Fixes Insect Prison REMAKE/H Scenes - Hgames Wiki