Goku V52 Jus -

Vanilla Goku’s Beam Kamehameha (Forward + Y) had a slow startup. V52 gave it the startup frames of Krillin’s Destructo Disc. The beam travels full screen in 0.3 seconds and retains a massive hitbox that catches jump-outs. In the V52 meta, you cannot charge ki on the ground because a V52 Goku will immediately beam you from across the screen.

Many beginners ask: "Why not use the 7-Koma or 8-Koma Goku?" The 8-Koma Super Saiyan 3 Goku is powerful, but he costs too much. He leaves little room for supports or healing. goku v52 jus

The 5-Koma Goku (Base/Super Saiyan) is the meta pick because: Vanilla Goku’s Beam Kamehameha (Forward + Y) had

Warchief is famous for his coding of movement. Goku v52 feels incredibly fast. He can "Z-Cancel" (cancel dashes into attacks), chain aerial combos effortlessly, and utilize a "Fly" mode that allows for full aerial control. In the V52 meta, you cannot charge ki

Unlike rigid fighters like Street Fighter, Goku v52 operates on a "Marvel vs. Capcom" philosophy: long combos, air launches, and screen-filling supers. The hit-pause—the brief freeze when an attack connects—is tuned perfectly to make every punch feel heavy, despite the character being a tiny sprite.

If you want to master this build, you need to memorize these 3 essential bread-and-butter (BnB) combos.