If you are playing this update for the first time (skipping the launch day hype), the game feels complete. There are no dangling plot threads or "to be continued" moments that feel abrupt. The pacing issues that some critics noted in the mid-game (around the Ironwood section) remain, as no patch can edit gameplay length, but the ability to swap equipment earlier and use endgame abilities makes replaying those sections more bearable.
Verdict: The Definitive Way to Play With the release of the NG+ update, God of War Ragnarök has transitioned from a "masterpiece in progress" to a "complete masterpiece." This update addressed the biggest fan complaints regarding replayability and endgame difficulty, smoothing out the experience for PS5 owners (and those running the patched PS4 version on PS5). god of war ragnarok update 17 v10622 1511 patched
A shadow patch improves Atreus’s responsiveness during the Jotunheim sections. He will no longer stand idle in a corner during the "Garm" boss fight while the player is pummeled. If you are playing this update for the
While Sony Santa Monica’s official patch notes are often cryptic ("Fixed various stability issues"), data miners and direct player testing have revealed the precise changes in Update 17 v1.06.22 / 15.11. While Sony Santa Monica’s official patch notes are