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The Gameshark code 8005B374 FFFF (repeated) is the master key to Front Mission 3’s weapon vault. Combined with max money and all parts, you can create a Wanzer squad that would make even the Huffman conflict tremble.

Save early, save often, and enjoy the chaos of dual-wielding Giga Launchers in Mission 2.


If the “all weapons” code is too aggressive (or glitches your shop), use these category-specific codes. Each code fills your inventory with every weapon of that type.

8005B3A0 FFFF
8005B3A2 FFFF
8005B3A4 FFFF
(Repeat across memory range)

Effect: Every torso, arm, and leg part from the Grez to the Zenith series becomes available in your inventory.

To save you scrolling, here is the entire cheat set in one block for DuckStation/ePSXe:

#Master Code
800EB100 F78A
800EB102 382F
800EB104 2B1B
800EB106 E293

#All Hand Weapons (Melee, MG, SG, RF, FT) 300F03EC 0063 800F03EE 2401 B0010004 00000000

#All Shoulder Weapons (Missiles, Rockets, Nades) 300F042C 0063 800F042E 2401 B0010004 00000034

#All Backpacks 300F043C 0063 800F043E 2401

#All Shields 300F0488 0063 800F048A 2401

Now load your save, enter the Hangar, and watch as every weapon in Hoffnung’s arsenal becomes yours. Your Wanzers are no longer limited by mission rank or shop level. Go forth and rewrite the Huffman conflict — one overclocked missile salvo at a time.

Have you found a specific weapon combination with these codes that breaks the game? Share your build in the comments below.

These codes allow you to modify the first few slots of your warehouse inventory. By changing the value, you can spawn any weapon in the game. Slot 1 Weapon Type: 80119D3C ???? Slot 2 Weapon Type: 80119D40 ???? Slot 3 Weapon Type: 80119D44 ???? Slot 4 Weapon Type: 80119D48 ???? Specific Weapon "All Slot" Unlockers Front Mission 3

uses a slot-based inventory system, there isn't a single "press one button for everything" code. Instead, GameShark users often use Quantity Modifiers

to ensure they never run out of the weapons they already have. Infinite Items/Weapons in Warehouse: 8011A6FC 0063

(This sets the quantity of all items in the first warehouse slot to 99). Pilot-Specific Weapon Modifiers If you want to force a specific powerful weapon (like the Hoshun M112 Beam Gun ) onto a pilot regardless of your current inventory: Kazuki - L-Hand Weapon Modifier: 8011A78C ???? Kazuki - R-Hand Weapon Modifier: 8011A7B4 ???? Dennis - L-Hand Weapon Modifier: 8011B690 ???? Secret Weapon Unlock (Non-GameShark) The most powerful weapon in the game, the Hoshun M112 Beam Gun

, can also be obtained via an in-game secret without external codes: Requirement: Play through Emma's Story After Mission 58, check the (Internet). . Scroll to the end to get the number: forum, find the Inferno Dial

, and enter that code to receive the Hoshun Mk.112 Wanzer and its Beam Gun. Weapon Attribute Codes

Once you have the weapons, these codes maximize their effectiveness: Infinite Range (All Hand Weapons): 3011B696 0000 Max Damage Modifier (Per Hit): 3011B692 00FF Infinite Ammo (Shoulder Weapons): 3011B6C0 0009 When using weapon modifiers ( ), common values include for the basic Shotgun and

for secret or high-end parts. Always save your game on a separate file before using GameShark codes to prevent data corruption. full list of Hex IDs

for every specific weapon model to use with these modifier codes? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd

I couldn’t find a verified, complete “all weapons” GameShark code for Front Mission 3 that works universally across all versions (NTSC-U, PAL, or Japanese). However, here’s what’s commonly documented:

Commonly cited (unverified) code for “All Weapons” (NTSC-U):

800A3C2C FFFF
800A3C2E FFFF
800A3C30 FFFF
800A3C32 FFFF

Note: These often fill the item inventory but may include dummy or debug items and can crash the game.

Better approach:
Most reliable codes are for infinite money and shop stocks all parts/weapons instead of a direct “all weapons” code.

Example Infinite Money + Shop All (NTSC-U):

80083EF0 967F
80083EF2 0098
30083EF4 000F

Important warnings:

Safest alternative: Use a Front Mission 3 save editor (e.g., FM3ED or BlackChocobo for PSX saves) – you can add any weapon by ID with no crashes.

If you still want raw GameShark codes, specify your game’s region and whether you’re on real hardware or emulator.


Front Mission 3 is a slow-burn game. A single playthrough takes 40+ hours. The best weapons (like the M82A1 Machine Gun or StA B4 Shotgun) are locked behind hidden stores, high internet ranks, or the second playthrough. Using these codes lets you:


Use an inventory editor or memory scanner (like Cheat Engine) and:

This will give you 99 of every weapon, including ones not yet available in shops.


Would you like the full 60-line GameShark code list for all weapons in Front Mission 3 US version, ready to copy/paste into an emulator or real hardware?

Story: Front Mission 3, developed by G-Craft and published by Square (now Square Enix), is a tactical role-playing game and part of the Front Mission series. It was released in 1995 for the PlayStation. The game is set in a futuristic world where mechs, known as "Wanzers," are used in combat. Players control a team of soldiers and their Wanzers as they engage in strategic battles.

GameShark Codes for All Weapons:

To use these codes, you'll need a GameShark device for the PlayStation. Keep in mind that GameShark codes can sometimes have unintended effects or may not work as expected, so use them with caution.

  • Max Money:

  • Infinite TP (Thermal Points, used for special attacks):

  • Specific All Weapons Code: Finding a code that specifically unlocks "all" weapons in the traditional sense can be tricky. Often, codes either give unlimited ammo or significantly increase your funds so you can buy what you need. A direct "all weapons" code might not be available or might require additional steps.

    Additional Tips:

    Keep in mind that the effectiveness of GameShark codes can vary over time, and not all codes may work as expected. Always back up your memory card saves before experimenting with new codes.

    Front Mission 3 Gameshark Codes: Unlocking All Weapons

    Front Mission 3, a tactical role-playing game developed by G-Craft, was released in 1999 for the PlayStation. The game is known for its engaging storyline, turn-based combat, and customization options. For players looking to enhance their gaming experience, Gameshark codes can provide an exciting way to unlock new possibilities, including obtaining all weapons. In this article, we'll explore how to use Gameshark codes to unlock all weapons in Front Mission 3.

    Introduction to Gameshark Codes

    Gameshark is a popular cheat device that allows players to input codes to unlock various cheats and enhancements in games. For Front Mission 3, Gameshark codes can be used to gain an advantage in gameplay, such as infinite ammo, max stats, or, in this case, access to all weapons. These codes can significantly alter the gaming experience, making it more enjoyable and less restrictive.

    How to Enter Gameshark Codes

    Before diving into the codes, it's essential to know how to enter them:

    Codes for All Weapons

    To unlock all weapons in Front Mission 3, players can use the following Gameshark codes:

    Please note: Actual Gameshark codes can vary, and it's crucial to verify their accuracy from a reliable source. The codes provided here are placeholders and may not work.

    Benefits of Using Gameshark Codes

    Using Gameshark codes to unlock all weapons in Front Mission 3 offers several benefits: front+mission+3+gameshark+codes+all+weapon

    Caution and Considerations

    While Gameshark codes can enhance your gaming experience, there are some considerations:

    Conclusion

    Front Mission 3 Gameshark codes offer an exciting way to unlock all weapons, providing players with a richer and more flexible gaming experience. However, it's essential to use these codes wisely, considering both the benefits and potential drawbacks. Whether you're a seasoned player looking to spice up your gameplay or a newcomer eager to explore the world of Front Mission 3 without restrictions, these codes can open up new possibilities and enhance your enjoyment of the game.

    Searching for " Front Mission 3 " GameShark codes to unlock all weapons yields several powerful options to bypass the game's standard progression. These codes are typically used on the original PlayStation version (or emulators) to grant immediate access to the game's most devastating hardware, like the secret Hoshun Mk112 laser. Primary GameShark Codes for Weapons

    The most effective way to "unlock" all weapons is often through codes that manipulate the shop's inventory or provide specific high-tier items directly to a pilot's slot. Max All Weapon Levels 801249A8 0001

    This code ensures your pilots are instantly proficient with any weapon they equip, maximizing damage output immediately. Infinite Ammo

    : Use character-specific codes to prevent depletion of limited-use items like missiles and grenades. Unlock Secret Laser (Hoshun Mk112) : While not a single GameShark "all weapons" string, the Laser Weapon

    is the most sought-after. It is normally found via the in-game network by dialing 555-XKR-224 at the Inferno Dialer. Weapon Strategy & Effectiveness

    If you are using cheats to experiment with different builds, keep these top-tier weapon types in mind:

    : Highly effective for finishing off damaged Wanzer parts. They distribute damage evenly, making them more reliable for destroying specific limbs than machine guns. Machine Guns (MG)

    : High rate of fire (ROF) but can be unpredictable in damage distribution. Melee Weapons

    : Excellent for "capture" runs where you aim to force an enemy to surrender to claim their Wanzer parts. Missiles (MS)

    : Critical for long-range engagement, though limited by ammo capacity (unless using cheats). Best Parts & Gear Compilation

    Cheats often work best when paired with the right high-stat parts. According to community guides on , some of the best equipment to look for includes: : Varsa F (1800 HP) or Geity B (1400 HP with high power). : Zhelanie IV (765 HP) or Zenith RV (720 HP). : Varsa F or Perzea Mk.II for high movement and evasion. Important Note for Modern Players A remake of Front Mission 3

    was released for Nintendo Switch in 2025, with ports to PC, PS4/PS5, and Xbox in early 2026. Traditional GameShark codes will not work

    on these modern versions; you will need to use platform-specific trainers or in-game unlockables. full list of character-specific AP and HP codes

    to ensure your pilots can actually carry all these heavy weapons? Front Mission 3 - GameFAQs

    Front Mission 3 is a legendary tactical RPG, and using GameShark codes is a classic way to bypass the grind of upgrading Wanzer parts and weapons. While there isn't a single universal "all weapons" code, you can use Part Modifiers to force specific weapons into your inventory or modify equipped weapons directly. Core Gameplay GameShark Codes

    These codes provide the foundational boosts needed to dominate any mission without worrying about repairs or ammunition. Cheat Description GameShark Code (NTSC-U) Max Money 8011E958 FFFF Zero Weight (Everything Equipped) 801225B4 0000 Infinite AP (All Allies) 3011850C 0063 (Kazuki) Infinite Backpack Items 800507F0 025C + 8005080C 0000 Infinite Body HP (Kazuki) 8011A016 270F Weapon & Part Modifier Codes

    To get "all weapons," you must use specific modifier codes for each character's Wanzer. By changing the ???? value in the codes below, you can swap your current weapon for any other in the game's database. Kazuki Takemura (Zenislev) L-Hand Weapon Modifier: 8011A0B2 ???? R-Hand Weapon Modifier: 8011A13A ???? L-Shoulder Weapon Modifier: 8011A0DE ???? R-Shoulder Weapon Modifier: 8011A166 ???? Emma Klamsky (Drake M2C) L-Hand Weapon Modifier: 8011A32C ???? R-Hand Weapon Modifier: 8011A384 ???? Unlocking the "Secret" Beam Weapon (Hoshun Mk112)

    If you prefer not to use external cheat devices, Front Mission 3 has an elaborate in-game "cheat" to unlock the game's most powerful Wanzer and its unique Beam Weapon. Requirement: You must be on Emma's story path. Mission: Complete mission 58 (the observatory). The Network: Access the in-game Internet and navigate to: Forums > Japan > Other Armored Kin BSS > BSS3.

    The Number: Find the phone number 555 XKR 224 at the end of the text.

    The Dial: Go to Australia > Other Opend > Garbage Pit and select the Inferno Dial. Code: Enter 555XKR224 to receive the Hoshun M112. Strategic Tips for Using Codes

    Hyper Learning: Codes for "Hyper Skill Activation" (e.g., 801225B8 0001) allow pilots to learn and chain skills at a nearly 100% rate, effectively making any weapon "ultimate" regardless of base stats.

    Infinite Range: For hand-held weapons, use character-specific codes like 3011B696 0000 (Alisa L-Hand) to strike enemies from across the map. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd

    This report outlines the GameShark codes for Front Mission 3

    (Sony PlayStation) specifically focused on unlocking and maximizing weapons and parts.

    Front Mission 3 utilizes a "Skill" and "Part" based system where weapon availability is typically tied to the Wanzer's arms or handheld slots. Because the game does not have a single "unlock all items" button, GameShark codes are used to either fill the inventory or modify specific Wanzer slots to equip high-tier weaponry like the H-Hedgehog Core Weaponry & Part Codes

    These codes are designed for the North American (NTSC-U) version of the game. 1. Infinite Battle Items (All Slots)

    This code ensures that any weapon or item equipped does not deplete, allowing for infinite use of missiles and items. 8009803C 0063 2. Max Parts/Weapons Inventory

    To ensure you have every weapon available in your storage to equip at any time: All Parts/Weapons x99: 5000FF02 0000 80097618 6363 3. Weapon Skill Level Max (All Categories)

    Since weapon effectiveness is tied to pilot proficiency, use these to ensure all weapons deal maximum damage: Melee Max: 8009796E 270F Short Max: 80097970 270F 80097972 270F Weapon-Specific Modification (Wanzer 1)

    If you wish to force a specific high-level weapon into a Wanzer's hand (e.g., the Left Arm), you can modify the part ID. Weapon Name Part ID Code (Wanzer 1 Left Arm) Heavy Pile Bunker 80096D5C 00A5 Gatling Gun (Leisui) 80096D5C 0110 SN-100G Railgun 80096D5C 0122 Usage Precautions Backup Saves:

    GameShark codes for Front Mission 3 can sometimes cause "hangs" during the transition between the setup menu and the tactical map. Always save your game before activating inventory codes. Weight Limits: Even with all weapons unlocked, the Power Output

    of your Wanzer's engine must still support the weight. It is recommended to use an Infinite Power 80096D74 03E7 ) alongside weapon codes. Regional Compatibility: These codes are specifically for the v1.0/v1.1 US release

    . They will not function on the PAL or Japanese versions without conversion. hexadecimal IDs for a different weapon category, such as missile launchers

    The use of GameShark codes in Front Mission 3 (2000) transforms the tactical RPG experience, shifting the focus from grueling resource management to pure mechanical domination. While the game is celebrated for its deep Wanzer customization and branching narratives (the Emma and Alisa scenarios), the sheer volume of "grinding" required for top-tier weapons often leads players to seek shortcuts via GameShark. The Role of GameShark in Front Mission 3

    Front Mission 3 relies on a complex economy where players must balance money (credits), weight capacity, and weapon levels. GameShark codes bypass these limitations by directly modifying the game’s memory to unlock the most powerful equipment instantly.

    Economic Freedom: Codes for "Infinite Money" allow players to purchase any weapon or part available in the Shop.

    Stat Domination: Beyond just purchasing weapons, codes can maximize a weapon’s Attack Power or a Wanzer's Max HP for specific parts like the Body, Arms, and Legs.

    Battle Skill Mastery: Instead of grinding thousands of battles to learn a skill, codes can force specific battle skills into slots, effectively making a pilot a "master" from mission one. Weapon Customization and Unlocks

    While most weapons are bought through the Network or shops, some of the game's most devastating tools are hidden behind specific secrets or campaign-specific requirements.

    Secret Beam Weapon: In Emma’s story, a powerful secret Beam Weapon and Wanzer can be unlocked by navigating the in-game internet forum and entering the code 555-XKR-224 at a specific location.

    Weapon Diversity: The game features three primary damage types: Piercing (Machine Guns/Rifles), Impact (Shotguns/Melee), and Fire (Flamethrowers/Missiles). GameShark codes for "All Weapons" typically fill the inventory with high-end variants like the Chongta 3 or Arc Barrel 4. Ethical and Gameplay Impact Front Mission 3 - GameFAQs

    There are no standard, single-line GameShark codes to instantly unlock "all weapons" in Front Mission 3 .

    Because of the game's complex memory layout, adding weapons requires the use of specialized Part Modifier codes applied to specific character slots. To get a specific weapon on a Wanzer, you must use the GameShark "Hand" or "Shoulder" weapon modifier base codes and replace the variable bits with the specific hexadecimal ID of the weapon you want. 🛠️ GameShark Weapon & Part Modifiers

    GameShark codes for Front Mission 3 are dictated by the specific character and the slot you want to modify. The ???? or ?? at the end of the codes represents the variable where you must insert the designated hex ID for the specific weapon or damage output you want. Kazuki Takemura (Slot 1) Left Hand Weapon Modifier: 8011A804 ???? Right Hand Weapon Modifier: 8011A85C ???? Left Shoulder Weapon Modifier: 8011A830 ???? Right Shoulder Weapon Modifier: 8011A888 ???? Left Hand Infinite Range: 3011A80E 0000 Right Hand Infinite Range: 3011A866 0000 Emma Klamsky Left Hand Weapon Modifier: 8011A32C ???? Right Hand Weapon Modifier: 8011A384 ???? Left Shoulder Weapon Modifier: 8011A358 ???? Right Shoulder Weapon Modifier: 8011A3B0 ????

    Note: For the codes above, finding a complete save-editor table or a dedicated hexadecimal list of weapon IDs for Front Mission 3 is required to fill in the specific item digits (????). 🔥 God-Mode Weapon Codes

    If you want to bypass finding specific item IDs and simply want to make whatever weapon you currently have equipped unbelievably overpowered, you can use these Damage Modifiers: Kazuki (Slot 1) Overpowered Weapons Left Hand 1-Hit Kill (99 Hits): 3011A80B 0063 Right Hand 1-Hit Kill (99 Hits): 3011A863 0063 Left Hand Max Accuracy: 3011A80C 00FF Right Hand Max Accuracy: 3011A864 00FF (Slot 2) Overpowered Weapons Left Hand 1-Hit Kill (99 Hits): 3011A333 0063 Right Hand 1-Hit Kill (99 Hits): 3011A38B 0063 🔓 Legit In-Game "Super Weapon" Unlocks

    If you prefer not to risk corrupting your save files with complex GameShark item modifiers, you can acquire the game's ultimate secret mech and beam weapon via normal gameplay: The Gameshark code 8005B374 FFFF (repeated) is the

    The Secret Hoshun Mk.112 & Beam Gun: This requires playing through Emma's campaign. After completing Mission 58, go to the in-game Network. Navigate to the Japan forum, look for the "Armored Kin" BBS, and read the entries to get the number 555 XKR 224. Access the Australia "Garbage Pit" forum and enter that number into the Inferno Dial to acquire the ultimate secret Wanzer and its powerful beam weapon. Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd

    While there is no single "Review" for specific using weapon and item modifiers for Front Mission 3

    is highly effective for bypassing the game's strict weight limits and inventory progression . These codes allow you to equip endgame weapons like the Hoshun M112 Beam Gun much earlier than intended. Weapon & Item Modifier Codes

    GameShark codes for "all weapons" in Front Mission 3 typically work by modifying the equipment slots of specific pilots. Below are essential weapon-related codes: Weapon Weight (0 Weight)

    : This is the most "helpful" cheat because it allows you to equip any heavy weapon without overloading your Wanzer. Kazuki (L-Hand Weight) 30118670 0000 Kazuki (R-Hand Weight) 301186EA 0000 Infinite Range

    : Use these to fire melee or short-range weapons across the entire map. 3011B696 0000 3011B6EE 0000 Infinite Ammo (Shoulder Weapons)

    : Prevents you from running out of missiles or grenades during long missions. L-Shoulder 3011B6C2 0000 R-Shoulder 3011B71A 0000 Pilot Specific Weapon Modifiers

    To get "all weapons," you often have to use specific ID modifiers for the pilot's hand slots. Replace with the weapon ID hex code (e.g., for common machine guns): Alisa L-Hand 8011A804 ???? Emma L-Hand 8011A32C ???? Expert Tips for Cheating in FM3 Hyper Skill Learning

    : If you want your new weapons to be effective, use the legacy "Hyper Skill" code ( 800583A8 0001 ) which grants a nearly 95% activation rate for battle skills. The Secret Beam Gun : Instead of a GameShark code, you can unlock the powerful Hoshun M112

    and its beam weapon legitimately via the in-game "Inferno Dial" on the Australian network using the password : If using these on an emulator, ensure you have the Master Code

    enabled first to prevent the game from crashing during battle transitions. hex ID list for specific high-tier weapons to use with these modifiers?

    HYPER skill activation rate - Legacy code here!!! - Front Mission 3

    Front Mission 3 (PS1) GameShark codes allow you to bypass standard progression to maximize weapon damage, range, and accuracy for every pilot. While there isn't a single "unlock all" button for the inventory, you can use Picture Modifiers to change existing equipment into any weapon in the game—including unpurchasable enemy gear. Essential Weapon & Combat Codes

    These codes target the weapons equipped in a pilot's hand or shoulder slots. They can be found on resources like Scribd and IGN. GameShark Code (Common) Infinite Money 8011E958 FFFF Buy any available weapons from the shop immediately. Max Damage (Per Hit) 3011A80A 00FF Set for specific hand slots (e.g., Alisa's Left Hand). Infinite Range 3011A80E 0000 Removes range penalties for all weapon types. Max Accuracy 3011A80C 00FF Guarantees hits regardless of distance or terrain. Infinite AP 3011850C 0063 Allows for unlimited attacks per turn (Kazuki). Unlocking the "Secret" Hoshun M112

    You don't need a GameShark for the game's ultimate weapon and Wanzer, the Hoshun M112, but you must be on Emma's story path. Reach Mission 58: Complete the Observatory mission.

    Access the Network: Go to Forums > Japan > Armored Kin BSS > BSS3. Read the last entry to get the number 555 XKR 224.

    Download: Go to Australia > Other > Garbage Pit > Inferno Dial and enter the code to receive the secret mech and its powerful beam gun. Modifying Inventory with Picture Modifiers

    For players wanting specific enemy weapons (like the "Vulong" sets), you can use a Picture Modifier code. By changing the hex value (the ?? in 3011A7FA 00??), you can swap the visual and functional data of an equipped weapon for another.

    Body/Arms/Legs: Can also be modified using similar hex strings to equip powerful parts before they are unlocked in the story. Cheat Warning

    Using shop or upgrade cheats before the game's tutorial (typically after the first few missions) can cause a "Progress Flag Error," which may corrupt your save file. It is recommended to complete the initial tutorial and back up your save before enabling GameShark codes.

    Dominate the Battlefield: Ultimate GameShark Codes for Front Mission 3

    Whether you are revisiting the PS1 classic or jumping into the newer remakes, Front Mission 3 remains a masterclass in tactical RPG combat. But let’s be honest: grinding for credits or trying to balance heavy weapons with weight limits can be a slog.

    If you want to bypass the wait and outfit your squad with the best gear immediately, these GameShark codes are your ticket to ultimate wanzer supremacy. Essential Combat & Resource Codes

    To build the ultimate machine, you first need the resources to support it. Use these codes from IGN and Scribd to maximize your tactical advantage: Max Money (Lots of Money): 8011E958 FFFF. Infinite HP (Body): 8011A75A 270F. Max HP Multiplier: 3011B606 0004. Infinite Range (Left Hand): 3011B696 0000. Zero Weight (Body): 3011A740 0000. The "All Weapons" Strategy: Modifiers

    While there isn't a single "Unlock All Weapons" button, you can use Part Name Modifiers to change existing equipment into any weapon in the game. These codes target the first pilot (Kazuki/Denis):

    Left Hand Weapon Modifier: 8011B68C 0??? (Replace ??? with the specific hex ID for the weapon you want). Right Hand Weapon Modifier: 8011B6E4 0??? Left Shoulder Modifier: 8011B6B8 0??? Right Shoulder Modifier: 8011B710 0??? Pro Tip: The Hoshun Mk112 "Secret"

    If you prefer to "cheat" using in-game secrets rather than GameShark, you can unlock the legendary Hoshun Mk112 wanzer and its devastating beam weapon: Requirement: Play Emma's story path and reach Mission 58.

    Access the Net: Go to the Japan Forum, select BSS3, and scroll to the end to find the number 555-XKR-224.

    The Inferno Dial: Navigate to Australia -> Other -> Garbage Pit. Select the Inferno Dial and enter 555XKR224 to receive your prize. Troubleshooting Your Codes

    A detailed exploration of Front Mission 3 and its GameShark cheat codes reveals a complex relationship between technical game mechanics and the modification of the player experience. Released by SquareSoft in 1999, this tactical RPG offers deep customization of mechs known as Wanzers, and GameShark codes provide a way to bypass its strict tactical limitations. The Role of GameShark in Front Mission 3

    GameShark devices were used to alter game memory addresses, allowing players to manipulate stats like money, health, and weaponry. In a game where Average Weapon Level and resource management are critical, these codes transform the high-stakes tactical combat into a sandbox experience.

    Average Weapon Level Code: A specific code (801249A8 0001) keeps the average weapon level at 1, preventing the 15% damage deduction that normally occurs when levels are mismanaged.

    Inventory & Resources: Codes like "Lots of Money" (8011E958 FFFF) remove the need for piloting strategy to force surrenders for cash and parts. Acquiring Every Weapon and the Secret Laser

    While standard GameShark codes can modify weapon damage (e.g., Damage Modifiers like 3011B692 00??), players often use these tools to skip the arduous process of collecting the game's rare arsenal.

    The most sought-after weapon, the Heavy Particle Gun (Laser), is typically hidden behind a complex secret. On Emma’s route, players must:

    While there isn't a single "master code" to instantly unlock every weapon in your inventory for Front Mission 3

    , you can use GameShark codes to modify specific weapon slots for your pilots or unlock the most powerful secret gear. Individual Weapon & Part Modifiers

    These codes are character-specific. You can change the "????" values in these codes to specific hex values to "spawn" any weapon you want into that pilot's slot. Kazuki Takemura (Slot Examples): L Hand Weapon Modifier: 8011B692 00?? R Hand Weapon Modifier: 8011B6EA 00?? L Shoulder Modifier: 3011B6BE 00?? R Shoulder Modifier: 3011B716 00?? Universal Utility Codes

    These make your existing weapons and wanzers significantly more powerful regardless of which ones you have equipped: Infinite Range (All Weapons): 3011B696 0000 Zero Weight (Wanzers): 3011A740 0000

    (Allows you to equip the heaviest weapons without power issues) Max Power: 8011A764 270F Always Activate & Learn Skills: 801225B4 0000

    (Note: some users report this requires specific COM levels to work correctly) Secret Weapon/Wanzer Unlock (No GameShark Required) You can unlock the Hoshun M112 (the best wanzer) and its powerful through an in-game secret: Reach Mission 58 in Emma’s story. Access the Japan > Other > Armored Kin BSS > BSS3 Scroll to the bottom to find the phone number: 555 XKR 224 Australia > Other > Auspend > Garbage Pit Select the Inferno Dial to receive the parts.

    For more specific item IDs or specialized pilot codes, check the community-maintained Front Mission 3 Cheat Guides on GameFAQs or technical wikis.

    for specific top-tier weapons like the SN-100G or the Hoshun Beam Gun?

    To unlock all weapons and parts in Front Mission 3 , you generally need to use GameShark codes that modify your inventory or specific Wanzer setups. Since the game handles equipment through a library of "Parts" and "Weapons," most codes focus on providing a complete inventory or infinite credits to buy them. GameShark Codes for Weapons and Parts

    Note: These codes are for the North American (NTSC-U) version of the game.

    Unlock All Wanzer Parts & Weapons (Inventory):8006E88C FFFF8006E88E FFFF8006E890 FFFF8006E892 FFFF(This sequence forces the game to recognize all items as 'owned' in your storage.)

    Infinite Money (To Purchase Any Gear):8006E888 FFFF(Having maximum credits allows you to buy any unlocked weapons and upgrades immediately.)

    Unlock All Shop Items:8006D28C FFFF(Useful if you want to "earn" the weapons by buying them, but want everything available from the start.) Key Categories of Weapons Unlocked

    When these codes are active, you will have access to all four main weapon classes: Melee: Batons, Piles, and Drills (Impact damage).

    Short Range: Machine Guns and Shotguns (Piercing/Impact damage).

    Long Range: Rifles and Flamethrowers (Piercing/Fire damage). If the “all weapons” code is too aggressive

    Shoulder Weapons: Missiles, Rockets, and Grenade Launchers (Area of Effect). Important Usage Tips

    Backup Your Save: GameShark codes that modify inventory can sometimes cause "phantom items" or glitches in the setup menu. Always save your game on a separate slot before activating.

    Master Code: Most emulators and modern GameShark hardware do not require a master code for Front Mission 3, but if yours does, it is typically: D0000000 0000.

    Battle Skills: Note that "All Weapons" codes do not automatically teach your pilots the Battle Skills associated with those weapons. You will still need to trigger "Learning" events in combat to gain skills like Double Punch or Zoom.

    Using GameShark codes in Front Mission 3 allows players to bypass the typical grind for credits and weapon experience, granting immediate access to high-tier weaponry and experimental parts. While standard codes focus on infinite money or HP, specialized "Modifier" codes can be used to unlock every weapon in the game by manipulating inventory slots. Essential GameShark Codes for Weapons

    The most effective way to obtain "all weapons" is using Item/Weapon Modifier codes, which replace existing inventory items with specified weapons. Code Function Master/Universal Code Modifier Base Code Enable Code D00AB144 0000 Max Power (All Units) 8011A764 270F Damage Modifier 3011B692 00?? Infinite Range 3011B696 0000

    Weapon Modifiers: To "unlock" all weapons, you typically use a series of codes starting with 8011Axxx to change the part ID of weapons currently in your inventory.

    The "Hoshun" Secret: While not a GameShark code, you can unlock the game's best Wanzer and its unique laser weapon by dialing 555-XKR-224 at the Infernal Dialer in the Auspend Garbage Pit (available after mission 46 in Alisa's route). Strategic Insights for Weapon Management

    Using cheats can disrupt the game's balance, specifically the Average Weapon Level penalty. Easily Level Up In FRONT MISSION 3

    The neon lights of the OCU maritime city of Yokosuka reflected off the rain-slicked pavement, but Travis didn’t see any of it. His focus was entirely on the bulky, gray peripheral device plugged into the back of his controller. It wasn't a standard Wanzer part; it was a Gameshark.

    In the cockpit of his Zenith Wanzer, the air smelled of ozone and stale coffee. He wasn't fighting for the OCU or the USN. He wasn't even fighting for the DHZ. Travis was fighting for the ultimate loadout.

    "Alright," he muttered, his fingers hovering over the virtual keypad projected onto his HUD. "The enemy has a Vic Z. I have a pile of scrap. Time to cheat the system."

    On the small screen embedded in the dashboard, the text blinked: ENTER MASTER CODE.

    Travis keyed in the string of hexadecimal digits he had memorized from a crumbling text file deep in the archives of a 1999 fan forum. It was the skeleton key, the digital DNA required to hijack the simulation.

    D0072AF2 00??

    The Wanzer hummed, the vibration of the reactor pitching higher. A warning light flashed on the dash—SYSTEM INTEGRITY: CRITICAL—but Travis ignored it. He was in the flow state.

    "Initiate 'All Weapon' string," he whispered.

    He typed the next sequence: 80072B4C 0063. That was the code for Infinite Ammo. Now for the main event.

    He navigated the Gameshark menu to the weapon slots. He didn't want the standard Blazer rifle or the standard Knuckle melee. He wanted the toys the developers never intended for him to have in the first mission.

    80072B50 0080Weapon Slot 1: Change to ID 80.

    The ID list was burned into his brain. ID 80 wasn't a gun. It was the Plasma Torch, a piece of late-game prototype tech that could melt armor like butter.

    He hit ENTER.

    For a second, the world glitched. The rain outside the cockpit window froze in mid-air. The polygon count on the enemy Wanzer—a grunt in a Blizaia—flickered, its textures stretching into infinity before snapping back. The game engine was groaning under the weight of the impossible request.

    CODE ACTIVATED.

    "Loadout updated," the robotic voice of the Wanzer’s AI announced, sounding strangely distorted, like a tape being played backward.

    In the weapon bay indicator, the grayed-out icon of his broken machine gun vanished. In its place, a pulsating, pixelated icon appeared. The text label was corrupted, displaying jagged symbols, but Travis knew what it was.

    He grabbed the control sticks. "Let’s test this bad boy."

    The enemy pilot, blissfully unaware that the laws of his reality had been rewritten, stepped out from behind a cargo container. He raised a standard Gatling Gun and opened fire. Bullets sparked harmlessly off Travis’s shield.

    "You made a mistake bringing a knife to a nuclear fight," Travis grinned.

    He triggered the weapon arm.

    There was no sound of a gunshot. Instead, a low, thrumming vibration shook the entire cockpit. A beam of searing white light, far more detailed than the surrounding environment, erupted from his Wanzer’s arm. It didn't look like it belonged in the game; it looked like a tear in the fabric of the screen itself.

    It struck the enemy Wanzer dead center.

    Normally, a hit would result in a small explosion, maybe a knocked-down mech. This was different. The damage numbers that floated up weren't numbers—they were garbled text strings.

    The enemy Wanzer didn't just explode. It disintegrated. The polygons that made up its legs detached and floated away; its torso twisted 180 degrees, spinning wildly into the sky box. The physics engine, unable to calculate the damage value of a weapon that shouldn't exist, simply gave up and rendered the target out of existence.

    "Target destroyed," the distorted AI voice said.

    Travis laughed, adrenaline surging. "Okay, that worked. Now for the heavy artillery."

    He keyed in another code: 80072B52 00F4. ID F4. The mythical Piz weapon, a missile launcher with infinite range and blast radius.

    CODE ACTIVATED.

    The Wanzer’s left shoulder compartment hissed open. But instead of a missile rack, it housed a glowing, shifting void. The geometry of the missile was broken, a spiky ball of flashing purple and green—the "missing texture" placeholder.

    "I can work with that," Travis said. He locked onto a building in the background, a piece of map geometry that was supposed to be indestructible scenery.

    He fired.

    The glitched object shot forward. When it impacted the building, the screen turned black for a full two seconds. When the image returned, the building was gone. Not destroyed—gone. A hole had been punched clean through the map's geometry, revealing the blue void of the "abyss" beneath the city.

    Suddenly, the comms channel crackled. It wasn't the enemy pilot. It was the system admin—or whatever passed for one in the game's narrative.

    "Unknown unit," a panicked voice shouted over the radio. "You are destabilizing the sector! Your variables are bleeding into the background data! Cease fire!"

    "You wanted a tactical simulation," Travis said, checking his list of codes. He had one more. The one labeled 'God Mode'. "I'm giving you a stress test."

    He input the final string.

    80072B60 00FF

    His Wanzer stood tall in the ruined street, surrounded by the floating debris of enemies he had deleted. The rain started to fall again, passing through the holes in the geometry where the buildings used to be.

    "Mission Complete," Travis said, leaning back in his pilot seat.

    The screen faded to black, but the words didn't say MISSION ACCOMPLISHED.

    Instead, in jagged, pixelated font, the game replied: WINNERS DON'T USE DRUGS. BUT THEY DO USE GAMESHARK.

    Travis ejected the cartridge. The neon lights of Yokosuka flickered one last time, and then the console powered down. It was the best playthrough he’d ever ruined.

    8005B46A FFFF
    8005B46C FFFF
    8005B46E FFFF
    

    Best for: Sniping parts from a distance.