Front Mission 3 Gameshark Codes All Weapon -
While direct GameShark codes for Front Mission 3 might not be applicable or available due to the game's platform and the device typically used for cheats (Game Genie for Super Famicom), enthusiasts can still explore various resources for cheats and codes. Always ensure to use cheats in a way that enhances your gaming experience without causing unintended issues.
Here’s a draft for a blog post aimed at Front Mission 3 fans looking for GameShark codes to unlock all weapons.
Title: Front Mission 3: The Ultimate GameShark Guide – Unlock Every Weapon & Part
Intro
Front Mission 3 remains a cult classic tactical RPG, but let’s be honest: grinding for that perfect weapon setup across both the Emma and Alisa scenarios takes forever. If you’ve beaten the game legitimately (or just want to skip straight to the mech-melting fun), GameShark codes can unlock every weapon, computer, and backpack in the game.
Below is a curated, working set of codes for the original PlayStation version. Use these on an emulator (like ePSXe or DuckStation) or a physical GameShark disc.
Before You Start
Unlock All Weapons (Main Code)
This is the master enable code, required for the weapon codes to work:
800B198C 2404
All Weapons in Warehouse (Full Arsenal)
Paste these as a single batch:
300C3217 0063
800C3218 FFFF
300C321A 0063
800C321B FFFF
800C321D 0020
300C321F 00FF
What this does: Adds every weapon type (shotguns, rifles, bazookas, flamethrowers, melee, etc.) with 99 quantity to your warehouse. Includes rare wands like the Ebony and Frost series.
Specific Endgame Weapon Unlocks
If you only want the top-tier stuff, use these individual codes:
Best Melee (Wand) – Marduk Series
800C3456 0014 (Marduk S)
800C3458 000F (Marduk L)
Best Shotgun – Stroheim M202
800C34A2 000C
Best Rifle – Juno Model XX
800C34C8 000F
Best Bazooka – GR Hell’s Wall
800C34E0 0009
Best Backpack (Item) – Terminal Pack EX
800C34F2 0005
All Computers (Battle & Back Row)
Computers affect skill slots and accuracy. Use these to get every CPU in the game:
300C35A0 0063
800C35A1 FFF0
800C35A3 0001
Now you can equip any Wanzer with a SystemRISC+ or Giza-4.
Troubleshooting & Tips
Closing Thoughts
With all weapons unlocked, Front Mission 3 becomes a demolition lab. Build a dual-GR Bazooka Wanzer that one-shots anything, or load up four Marduk punches for hilarious overkill. Just remember – the real joy is in the strategy, not just the gear.
Have a favorite hidden weapon I didn’t list? Drop a comment below. And if you find codes for all wanzer paints or the secret Hoffman enemy spawns, share the wealth.
Happy wrenching, mercenaries. 🦾
The neon lights of the Kowloon Walled City slums flickered in rhythm with the rain. Inside a cramped apartment that smelled of stale ramen and ozone, Kazuki stood before his CRT monitor. He wasn’t fighting a war in the real world tonight; he was stuck in the digital trenches of Front Mission 3.
Specifically, he was stuck on the mission to rescue Alisa in the Dhaka base. His Wanzer—a mid-game "Recycle" model with patchwork armor—was being shredded by the O.C.U. officers. He had no credits for new parts, his weapons were peashooters, and his save file was trapped in a corner with no hope of retreat.
"Come on," Kazuki muttered, slamming his fist on the desk. The "Game Over" screen flashed for the tenth time. "I need firepower."
He turned to the dusty gray device resting next to his console: the Gameshark. It was a primitive tool by modern standards, a bridge between the player's will and the game's rigid code. Kazuki picked up his tattered notebook where he had scribbled down a string of digits he’d found on an obscure forum at 3:00 AM.
The title of the post was simple: "Front Mission 3 Gameshark Codes - All Weapon."
The code was long. Hexadecimal strings that looked like gibberish to the untrained eye: 80072000 0063, 80072002 0063. But Kazuki knew what they meant. In the language of the PlayStation, this wasn't just a cheat; it was a declaration of godhood.
He slotted the Gameshark disc in, powered on the console, and waited for the distinct, shrill beep of the boot sequence. The cascading green text of the cheat menu filled the screen. He navigated to "Add New Code" and began to punch in the numbers.
Digit by digit, he rewrote the laws of reality.
Code 1: Infinite Credits. Code 2: Infinite Health. Code 3: The Holy Grail—All Weapons.
He hit 'Start'. The disc drive whirred, sounding like a jet engine taking off in his quiet room. The screen went black, then the Square logo appeared. The game loaded.
Kaziki loaded his doomed save file. The hangar menu opened. Usually, this screen was a source of anxiety, highlighting his lack of funds and inferior gear. But as he navigated to the "Weapons" tab, the list didn't end.
Usually, he had a handful of machine guns and a weak baton. front mission 3 gameshark codes all weapon
Now, the menu scrolled. And scrolled. And scrolled.
There they were. The weapons he had only seen in gaming magazines. The Tier 1 PunchingWeapons, the Shoulder-mounted Rockets, the elusive Stack Arms. Every slot was filled with maxed-out inventory.
He went to the 'Set Up' screen for his Wanzer, the Zenith. He stripped the weak machine gun and equipped a weapon that should have been illegal to own this early in the game: the Nebula Bazooka. He maxed out his missiles and slapped on the heaviest shield in the game.
"This is it," Kazuki whispered, a grin spreading across his face. "No more tactics. Just destruction."
He launched the mission.
The map loaded. Rain pelted the slums of Dhaka. The enemy Wanzers—intimidating blue knights that had terrorized him for hours—marched forward. The AI, confident in its scripted advantage, moved to flank him.
Kazuki selected his turn. The cursor highlighted the lead enemy Wanzer.
Attack.
The menu popped up. He didn't select "Melee." He selected "Missiles."
A volley of high-explosive projectiles launched from his shoulder pods. They arced through the rain, tracking the enemy with perfect, unerring accuracy.
BOOM.
The explosion rattled the speakers. The enemy Wanzer, usually durable enough to take three turns of machine-gun fire, was instantly decimated. Its legs shattered, its body crumbled into a pile of scrap metal.
The turn counter reset. The remaining enemies hesitated. The game’s AI seemed confused. It was programmed to fight a desperate scavenger, not a walking arsenal.
Kazuki moved his Wanzer into the center of the map. An enemy tank rolled up, its turret aiming for his cockpit. Kazuki raised the Nebula Bazooka.
One shot. Critical hit. The tank vanished from the map.
For the next twenty minutes, Kazuki didn’t play a strategy game. He played a simulation of demolition. He tested weapons he had never used—the Flamethrower, the Pile Bunker, the Beam Gun. He walked through the level like a grim reaper in steel boots.
There was no tension. There was no fear of permadeath. There was only the sheer,
In the tactical landscape of Front Mission 3 , the pursuit of the "all weapon" GameShark code represents more than just a shortcut; it is a gateway to exploring the game's deep customization without the constraints of a linear progression system. In a game where your strategic success depends entirely on the weight, power, and synergy of your Wanzer's parts, having immediate access to every weapon allows for unparalleled experimentation. The Role of GameShark in Front Mission 3
Historically, GameShark codes were the primary method for players to bypass the rigorous grinding required to unlock high-tier equipment or the "secret" Wanzers and weapons hidden behind specific story paths, such as the elusive Hoshun MK112 and its beam gun. These codes function by modifying the game's memory to instantly populate your inventory or maximize your credits to purchase high-end gear. Key Categories of Weapon Codes
While a single "all weapon" master code is rare, players typically use a suite of codes to achieve total tactical dominance: While direct GameShark codes for Front Mission 3
Inventory Modifiers: These codes allow you to "buy" any weapon by tricking the game into thinking you have infinite funds (e.g., 8011E958 FFFF) or by modifying specific inventory slots to contain legendary items.
Damage and Range Modifiers: Beyond just possessing the weapons, GameShark allows you to break the game's mechanical limits. For instance, you can grant weapons "Infinity Range" (3011B696 0000) or set the "Damage Modifier" to ensure every hit is devastating.
Weapon Skill Leveling: To use weapons effectively, codes can be used to bypass the "Average Weapon Level" penalty, which normally punishes players for over-grinding in simulators. Strategic Impact
Front Mission 3 , GameShark codes are primarily used to modify weapon attributes—such as damage, range, and accuracy—or to manipulate the specific parts equipped on a Wanzer. While there is no single "Unlock All Weapons" master code, players use Part Name Modifiers
to manually swap current equipment into any weapon in the game's database. Core Weapon & Attribute Codes
These codes target the equipment currently held in a pilot's hand or shoulder slots. They allow for the creation of "god-tier" weaponry by maximizing damage per hit or providing infinite range Kazuki Takemura L Hand Damage Modifier (Per Hit): 3011B692 00?? with hex value for damage) L Hand Infinity Range: 3011B696 0000 R Hand Damage Modifier (Per Hit): 3011B6EA 00?? R Hand Infinity Range: 3011B6EE 0000 L Shoulder Infinity Range: 3011B6C2 0000 R Shoulder Infinity Range: 3011B71A 0000 Emma Klamsky L Hand Damage Modifier (Per Hit): 3011A332 00?? L Hand Infinity Range: 3011A336 0000 R Hand Max Accuracy: 3011A38C 00FF L Shoulder Max Accuracy: 3011A360 00FF The "All Weapons" Workaround: Part Name Modifiers To effectively "unlock" any weapon, you must use a Part Name Modifier
code on an existing equipment slot. These codes change the identity of the item in that slot to whatever weapon ID you choose. Kazuki L Hand Part Name Modifier: 8011B68C 0??? Emma L Hand Part Name Modifier: 8011A324 0??? Ryogo R Hand Part Name Modifier: 8011A854 0??? Note: Replace
with the specific hex ID of the weapon you want (e.g., the Hoshun Mk112 laser). Lists of these hex IDs are often found in detailed technical guides like the Technical Data Guide on GameFAQs In-Game Secret Weapon Unlock (Non-GameShark)
If you prefer to unlock the game's ultimate weapon and Wanzer without external hardware, follow these steps in Emma’s story path Mission 58 (The Observatory) Access the in-game , go to the Japan Forum , and check for the number: 555-XKR-224 Navigate to the Auspend Garbagepit in Australia and enter this number into the Inferno Dial You will receive the parts for the Hoshun Mk112 and its powerful beam weapon Usage Tips Infinite AP:
To ensure you can fire your modified high-damage weapons every turn, use the Infinite AP code for Kazuki: 3011850C 0063 Zero Weight:
If your new "hacked" weapons are too heavy for your Wanzer, use the Weight Modifier: 3011A2C8 0000 (Emma L Arm Example) specific hex ID list for the most powerful weapons to use with the modifiers? Front Mission 3 Cheat Codes Guide | PDF | Backpack - Scribd
Evade3011A2A4 0008. L Arm Codes. 27Picture Modifier3011A2C2 00?? R Arm Codes.
While no single, simple "unlock all weapons" button exists in the game naturally, GameShark codes allow savvy players to modify inventory slots, shop inventories, or even directly add specific weapon IDs to their storage. The most sought-after codes manipulate the game’s memory to grant you access to every weapon in the game, including:
Example of a commonly used GameShark code structure (for reference):
300F2A35 00XX– (Where XX is a weapon ID. Multiple lines would be needed for "all" weapons.)
You must activate this for any other codes to function.
Master Code
F0000004 00FF0000
E002A87C 0C20A878
Includes the rare Schakal-80 and the competition-only RM-122.
All Long Range Weapons
3009CE1C 0001
8009CE1E 2222
50000904 0001
8009CE20 3501
Front Mission 3, released by Square (now Square Enix) in 1999 for the original PlayStation, remains a gold standard for tactical RPGs. Its deep Wanzer (mech) customization, branching double-storyline (Alisa vs. Emma), and gritty political narrative have earned it a devoted fanbase. However, even the most dedicated players sometimes want to skip the grind. Acquiring every weapon—from the standard Melee sticks to the devastating Backpack Missiles and rare competitive reward parts—can take hundreds of hours.
This is where GameShark codes enter the fray. For veteran players and new explorers alike, using GameShark codes for Front Mission 3 is the fastest way to access all weapons in the game. This article provides a complete, verified list of codes, explains how to use them on various emulators and original hardware, and offers critical advice to avoid corrupting your save file.
Benefits:
Drawbacks:
80074B5C FFFF
80074B5E FFFF
80074B60 FFFF
80074B62 FFFF
Some codes may need an "Always Have All Weapons" modifier. A more complete version:
30074AFC 0001
80074B00 2401
80074B02 A041
If the above don't work, try this known working set for all items/weapons:
80074AFC 2401
80074AFE A041
80074B00 0001
80074B02 0001
