Fightcade Lua | Hotkey Top

Fightcade is a popular platform for playing classic arcade fighting games online via emulation (mainly GGPO-based netcode). It supports Lua scripting for creating macros, training mode tools, display overlays, and hotkeys.
The phrase “Fightcade Lua hotkey top” generally refers to scripts that add custom hotkeys to perform actions that appear at the top of the screen (like toggling hitboxes, frame data, or training options), or scripts that allow hotkeys to prioritize/activate top-level functions without clicking menus.

You can combine many hotkeys cleanly using a table:

local hotkeys = 
    F5 = function() savestate.save(0) console.write("Saved") end,
    F7 = function() savestate.load(0) console.write("Loaded") end,
    F1 = function() emu.reset() console.write("Reset") end,

while true do for key, action in pairs(hotkeys) do if input.read()[key] then action() while input.read()[key] do emu.frameadvance() end end end emu.frameadvance() end


Here's a realistic example: you're running Third Strike. You bind F1 to toggle hitboxes, F2 to save state, F3 to load state, F4 to record a 10-second replay buffer. All without alt-tabbing, all while blocking mixups.

A minimal Lua script skeleton for Fightcade might look like:

-- Fightcade Lua: Hotkey Top template
local overlay = gui.create_overlay("Hotkey Top", 10, 10, 200, 100)
overlay:set_alpha(0.8)
overlay:show()

function on_hotkey(key) if key == "F1" then memory.write_u8(0x2C4A, 1) -- toggle hitbox flag (example) overlay:set_text("Hitboxes ON") elseif key == "F2" then savestate.save(1) overlay:set_text("State saved") end end fightcade lua hotkey top

bind_hotkey("F1", on_hotkey) bind_hotkey("F2", on_hotkey)

Save this as hotkey_top.lua in your Fightcade emulator folder (e.g., Fightcade/emulator/): Fightcade is a popular platform for playing classic

-- Fightcade Lua Hotkey: Top Actions
-- Assign F5 to save state, F7 to load state

while true do if input.read()["F5"] then -- Save state (slot 0) savestate.save(0) console.write("State saved to slot 0") while input.read()["F5"] do emu.frameadvance() end end

if input.read()["F7"] then
    -- Load state
    savestate.load(0)
    console.write("State loaded from slot 0")
    while input.read()["F7"] do emu.frameadvance() end
end
emu.frameadvance()

end