The location varies depending on your platform and whether you use mods. For PC users (where 99% of manual edits happen), follow these paths:
| Aspect | Implementation in INI + Button System |
|----------------|--------------------------------------------------------|
| API key secrecy | Store key in INI, but use .gitignore + environment variable fallback |
| Rate limiting | INI section [RATE] with max_calls_per_minute = 10 |
| Input sanitizing| Script checks that competition matches allowed list (read from [VALIDATION] section) |
| Audit trail | Each button press logs timestamp, parameters used, and row count | fifa+button+data+setup+ini
Want fake shots on R3? You cannot easily map skill moves directly in the INI (they are handled in ai.ini), but you can swap sticks. Example – make right stick act as left stick: The location varies depending on your platform and
STICK_RIGHT_X = AXIS_X
STICK_RIGHT_Y = AXIS_Y
STICK_LEFT_X = AXIS_R
STICK_LEFT_Y = AXIS_Z
Note: This breaks menu navigation. Use only for specific mod setups. Note: This breaks menu navigation