In FIFA 15, all game data is stored in .bh (Big Header) files. These files act like an index or a table of contents. Even if you download the best kits, faces, or scoreboards, the game will not see them unless you update this "table of contents."
FHL-BH-Editor does two critical things:
If you use the legendary Revolution Mod 15 (which allows player-specific accessories), you know it requires specific BH edits. FHL-BH Editor is the only tool that correctly registers the RevMod lua files within the BH structure. Using anything else will break sleeve badges and specific goalkeeper gloves. fhl bh editor fifa 15 better
FIFA 15, like many other sports games in the FIFA series, allows for community-created modifications. These modifications can range from simple text changes (like player names, team names, or commentary) to more complex edits (such as player stats, team rosters, or even new game modes). In FIFA 15, all game data is stored in
By default, the tool checks every .bh file. For speed, uncheck data0.bh through data7.bh if you only changed graphical assets. Always keep data0.bh selected if you added new database files (db/). If you use the legendary Revolution Mod 15