Without specific details on the implementation or the source of the "FFX FSR2 API VK x64 DLL," it's challenging to provide a detailed review. However, in general, mods or patches that improve performance and visuals are welcomed by the gaming community.
If you're considering using such a mod/patch:
The gaming community often shares experiences and guides for such enhancements. Checking forums, subreddits, or the game's community page might provide valuable insights. ffx fsr2 api vk x64dll hot
Given these terms, it seems you're looking for information on how to use or implement AMD's FidelityFX Super Resolution 2 (FSR2) with a game or application that uses the Vulkan API on a 64-bit Windows system, possibly with a DLL (dynamic link library) related to a specific game or technology ("ffx" possibly referring to a game like Forspoken).
The query seems to hint at a mod, patch, or technical enhancement for Final Fantasy X that leverages: Without specific details on the implementation or the
The term "hot" in this context likely refers to three things:
PFN_vkVoidFunction my_vkGetDeviceProcAddr(VkDevice device, const char* name)
PFN_vkVoidFunction orig = original_vkGetDeviceProcAddr(device, name);
if (strcmp(name, "vkQueuePresentKHR")==0) return (PFN_vkVoidFunction)hooked_vkQueuePresentKHR;
if (strcmp(name, "vkAcquireNextImageKHR")==0) return (PFN_vkVoidFunction)hooked_vkAcquireNextImageKHR;
return orig;
hooked_vkQueuePresentKHR(...)
// wait for presentable image to be rendered
// ensure inputs are captured/copied
run_fsr2_dispatch(commandBuffer, inputs, output);
// blit/copy FSR2 output to swapchain image
return original_vkQueuePresentKHR(...);
prepare_descriptors(inputs);
cmdPipelineBarrier(...);
fsr2Context->Dispatch(commandBuffer, inputViews, motionVectors, depth, outputView, params);
Cons:
Data flow per frame: