Kill Execution
killButton.MouseButton1Click:Connect(function()
local target = game.Players:GetPlayerFromCharacter(mouse.Target.Parent)
if target then
-- Example using a vulnerable RemoteEvent
game.ReplicatedStorage.DamageEvent:FireServer(target, 9999)
end
end)
Safety Checks (Optional)
Use Roblox Studio's command bar for development: fe roblox kill gui script full
-- In Studio command bar
game.Players.LocalPlayer.Character.Humanoid.Health = 0
Let's assume you want a simple GUI with a button that, when clicked, kills the player's character. This would typically be a LocalScript inserted into StarterGui or directly into a ScreenGui. Kill Execution killButton
-- LocalScript
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local character = player.Character or player.CharacterAdded:Wait()
-- Assuming the button is a TextButton
local killButton = script.Parent -- This should be your button
killButton.MouseButton1Click:Connect(function()
-- Fire a RemoteEvent to the server to handle killing the character
-- This is a secure way to handle actions that need to occur on the server
local killEvent = game.ReplicatedStorage:WaitForChild("KillEvent") -- Make sure you have this event
killEvent:FireServer()
end)
And on the server side, you'd have a Script that listens for this event and handles the killing: Safety Checks (Optional)
-- Script (Server-side)
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local killEvent = Instance.new("RemoteEvent")
killEvent.Name = "KillEvent"
killEvent.Parent = ReplicatedStorage
killEvent.OnServerEvent:Connect(function(player)
local character = player.Character
if character then
character:Destroy() -- Or apply some death logic here
end
end)