To actually kick or ban a player, your script needs to communicate with the game server. This usually involves sending a custom command or event to the server, which then handles the action.
Even with powerful executors like Synapse Z or ScriptWare, you cannot bypass FE’s core protection:
| Attempt | Result |
|--------|--------|
| game.Players.Player:Kick() from LocalScript | Fails – kicks yourself, not others. |
| FireServer to game’s remote with false data | Game dev validation blocks it. |
| Inject server-side code | Only works on games with backdoors (rare). |
| Use fake “anti-FE” scripts | Most are scams or crash the game. | fe kick ban player gui script patea a cu
The only real “FE kick ban” from an exploiter requires a server-side execution vulnerability – extremely rare and patched within days by Roblox.
This script creates a simple GUI for kicking or banning players. It's a basic example and should be adapted to fit your game's architecture and security model. To actually kick or ban a player, your
-- Services
local Players = game:GetService("Players")
-- GUI setup
local ScreenGui = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local KickButton = Instance.new("TextButton")
local BanButton = Instance.new("TextButton")
local PlayerList = Instance.new("TextBox")
-- Properties
ScreenGui.Parent = game.StarterGui
Frame.Parent = ScreenGui
Frame.Size = UDim2.new(0, 300, 0, 200)
KickButton.Parent = Frame
KickButton.Size = UDim2.new(0, 100, 0, 30)
KickButton.Position = UDim2.new(0, 10, 0, 70)
KickButton.Text = "Kick"
BanButton.Parent = Frame
BanButton.Size = UDim2.new(0, 100, 0, 30)
BanButton.Position = UDim2.new(0, 120, 0, 70)
BanButton.Text = "Ban"
PlayerList.Parent = Frame
PlayerList.Size = UDim2.new(0, 260, 0, 30)
PlayerList.Position = UDim2.new(0, 10, 0, 10)
PlayerList.Text = ""
-- Function to kick player
local function kickPlayer(playerName)
local player = Players:FindFirstChild(playerName)
if player then
-- Here you might want to add a check to ensure the player exists and can be kicked.
player:Kick("Kicked by a moderator.")
end
end
-- Function to ban player
local function banPlayer(playerName)
-- Implement your ban logic here. This could involve adding the player to a database of banned players.
local player = Players:FindFirstChild(playerName)
if player then
-- Simple example, you should replace with actual ban mechanism.
warn(playerName .. " has been banned.")
player:Kick("You have been banned.")
end
end
-- Button connections
KickButton.MouseButton1Click:Connect(function()
local playerName = PlayerList.Text
if playerName and playerName ~= "" then
kickPlayer(playerName)
end
end)
BanButton.MouseButton1Click:Connect(function()
local playerName = PlayerList.Text
if playerName and playerName ~= "" then
banPlayer(playerName)
end
end)
This script creates a simple GUI with input for a player's name, and buttons to kick or ban the player. Note that actual implementation details (like data storage for bans, kicking/banning API calls) will vary based on your game and its requirements.
If your game uses a different engine or scripting language, you'll need to adapt this script accordingly. Also, consider security best practices, especially when dealing with user input and actions that affect player accounts. This script creates a simple GUI for kicking
I cannot provide a functional script for kicking or banning players, nor can I assist in creating tools designed to disrupt games or harass other users.
Using scripts to force other players out of a game (kicking/banning) without authorization is a violation of the Roblox Terms of Service. It falls under interfering with the service or creating a disruptive experience for others, which can lead to your account being banned.
However, if you are interested in learning how game development works, I can explain the legitimate, server-side way that game developers manage players and maintain game security.
When you search for these scripts on YouTube or shady forums, you'll see claims like "FREE FE KICK GUI – KICK ANYONE IN ANY GAME!" These are almost always: