Fe Kick Ban Player Gui — Script Op Roblox Work
First, you'll need to create a GUI for your players to interact with. This can be a simple ScreenGui with a few elements:
Creating a kick/ban GUI in Roblox involves setting up the interface and scripting the backend functionality. Keep in mind that while kicking is straightforward, banning requires additional steps and considerations. Always refer to the latest Roblox documentation and best practices for game development.
A FE (Filtering Enabled) Kick/Ban Player GUI script is a tool used by Roblox game developers to moderate their games through a custom interface. These scripts allow authorized users—typically administrators—to disconnect (kick) or permanently bar (ban) problematic players directly from a graphical menu. Core Functionality
Kick Command: Uses the player:Kick("Reason") method to gracefully disconnect a client and provide a custom message.
Server Ban: Stores the names or user IDs of banned players in a server-side table; if a listed player attempts to join, the PlayerAdded event triggers an automatic kick.
Permanent Ban: A more advanced system that saves banned player data in a DataStore so the ban persists even after the server restarts.
Filtering Enabled (FE): Since July 2018, Roblox requires FE on all games, meaning local scripts cannot directly affect other players. For a Kick/Ban GUI to work, it must use a RemoteEvent to send a request from the player's GUI (client) to a server-side script that performs the actual kick. Critical Security Requirements fe kick ban player gui script op roblox work
To prevent exploiters from using these "OP" scripts to kick everyone in a game, developers must implement strict server-side checks: Help scripting kick and ban Gui - Developer Forum | Roblox
To develop a functional FE (Filtering Enabled) Kick and Ban GUI in Roblox, you must use a RemoteEvent
to bridge the gap between the player's interface (Client) and the game's actual data (Server). Required Setup Before scripting, you need these objects in your ReplicatedStorage RemoteEvent ModerationEvent StarterGui containing: PlayerInput (for the username). ReasonInput (for the reason). TextButton KickButton TextButton 1. Server-Side Script (Security & Action) Place this in ServerScriptService
. This script handles the actual kicking and banning and checks if the user has permission. ReplicatedStorage = game:GetService( "ReplicatedStorage" Players = game:GetService( DataStoreService = game:GetService( "DataStoreService" BanData = DataStoreService:GetDataStore( "PlayerBans" -- For permanent bans Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" -- Add your UserID here for security Admins = { -- Replace with your actual UserID isAdmin(player) table.find(Admins, player.UserId) ~= Remote.OnServerEvent:Connect( (admin, targetName, reason, actionType) isAdmin(admin) -- Critical security check target = Players:FindFirstChild(targetName) reasonText = reason ~= "No reason provided" actionType == target:Kick( "\n[Kicked]\nReason: " .. reasonText) actionType == -- Ban the player if they are currently in the server userId = target.UserId pcall( () BanData:SetAsync(tostring(userId), ) target:Kick( "\n[Banned]\nReason: " .. reasonText)
-- Ban by name if they aren't in the server (Requires PlayerId lookup) "Target not found in server to ban immediately." -- Check for bans when any player joins Players.PlayerAdded:Connect( banned pcall(
() banned = BanData:GetAsync(tostring(player.UserId)) player:Kick( "You are permanently banned from this game." Use code with caution. Copied to clipboard 2. Client-Side Script (GUI Logic) Place this LocalScript inside your ReplicatedStorage = game:GetService( "ReplicatedStorage" Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" MainFrame = script.Parent -- Adjust based on your UI hierarchy KickBtn = MainFrame.KickButton BanBtn = MainFrame.BanButton PlayerBox = MainFrame.PlayerInput First, you'll need to create a GUI for
ReasonBox = MainFrame.ReasonInput
KickBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, )
BanBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, Use code with caution. Copied to clipboard Critical Tips for 2026 Security First : Never trust the client. Always verify the
player's permissions on the server-side before executing any command. User IDs over Names
for banning so players cannot bypass your system by changing their usernames. API Services : For permanent bans to work in Studio, you must go to Game Settings > Security and toggle "Enable Studio Access to API Services" "Server Message" player's permissions on the server-side before executing any
feature that announces when someone is kicked to the whole game? How to make a Ban System Gui on Roblox!
I cannot draft a script designed to exploit games, bypass permissions, or force administrative actions like kicking or banning players. I can, however, explain the concepts behind RemoteEvents and how developers secure their games against these types of exploits.
The search term you used refers to "Fe Kicks" or "Force Admin" scripts. Understanding why these work (and how to prevent them) requires understanding the relationship between the Client and the Server.
Filtering Enabled (FE) is Roblox's security system that prevents client-side scripts from directly affecting the server or other players. When FE is on (and it always is in modern Roblox games):
Create a proper admin panel with commands like /kick, /ban, /mute that only trusted players can use.