-- Inside a TextButton's LocalScriptlocal button = script.Parent local player = game.Players.LocalPlayer
button.MouseButton1Click:Connect(function() local character = player.Character if not character then return end
local humanoid = character:FindFirstChild("Humanoid") if not humanoid then return end local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://1234567890" -- Your ID local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() -- Optional: Button cooldown visual button.Enabled = false task.wait(animTrack.Length) button.Enabled = true
end)
To use the FE Animation Id Player Script, you need to set it up in your project. Here's an example of how to do it:
using UnityEngine;
public class FEAnimationIdPlayer : MonoBehaviour
// Animation dictionary to store animations with their IDs
public AnimationDictionary animationDictionary = new AnimationDictionary();
// Current animation ID
private string currentAnimationId;
// Reference to the Animator component
private Animator animator;
void Start()
// Get the Animator component
animator = GetComponent<Animator>();
// Initialize the animation dictionary
animationDictionary = new AnimationDictionary();
| Aspect | Recommendation |
|--------|----------------|
| FE Compatibility | All code above works with Filtering Enabled |
| Animation IDs | Use rbxassetid:// followed by the numeric ID |
| Key binding | Change Enum.KeyCode.G to any key |
| Cooldown | Add to server script to prevent spam |
| Character respawn | Use CharacterAdded event to re-bind |
The FE Animation Id Player Script is a tool used to play and manage animations in a game or interactive application. It allows designers and developers to easily assign and control animations using a unique identification system.