-- Inside a TextButton's LocalScript

local button = script.Parent local player = game.Players.LocalPlayer

button.MouseButton1Click:Connect(function() local character = player.Character if not character then return end

local humanoid = character:FindFirstChild("Humanoid")
if not humanoid then return end
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://1234567890" -- Your ID
local animTrack = humanoid:LoadAnimation(animation)
animTrack:Play()
-- Optional: Button cooldown visual
button.Enabled = false
task.wait(animTrack.Length)
button.Enabled = true

end)


To use the FE Animation Id Player Script, you need to set it up in your project. Here's an example of how to do it:

using UnityEngine;
public class FEAnimationIdPlayer : MonoBehaviour
// Animation dictionary to store animations with their IDs
    public AnimationDictionary animationDictionary = new AnimationDictionary();
// Current animation ID
    private string currentAnimationId;
// Reference to the Animator component
    private Animator animator;
void Start()
// Get the Animator component
        animator = GetComponent<Animator>();
// Initialize the animation dictionary
        animationDictionary = new AnimationDictionary();

| Aspect | Recommendation | |--------|----------------| | FE Compatibility | All code above works with Filtering Enabled | | Animation IDs | Use rbxassetid:// followed by the numeric ID | | Key binding | Change Enum.KeyCode.G to any key | | Cooldown | Add to server script to prevent spam | | Character respawn | Use CharacterAdded event to re-bind |


The FE Animation Id Player Script is a tool used to play and manage animations in a game or interactive application. It allows designers and developers to easily assign and control animations using a unique identification system.