Dairantou Smash Brothers-: Dlc Update 1.1.7 3d...
(A semi-3D battle system layered over classic 2D Smash gameplay)
Nintendo’s patch notes were famously cryptic: “Adjustments were made to improve the spatial consistency of certain aerial attacks and projectile interactions. Version 1.1.7 3D.” Leaked internal design documents (later verified by dataminers) revealed the codename: Project Depth Charge.
The update fundamentally modifies the Z-axis (depth) collision detection. Traditional Smash Bros. uses a 2.5D plane—characters can roll into the background or foreground for dodges, but hitboxes typically operate on a single lateral line. Update 1.1.7 3D introduces: Dairantou Smash Brothers- DLC Update 1.1.7 3D...
In practice, this means a Marth tipper that looks like it should connect might whiff if the opponent is 0.2 units deeper on the Z-plane. Conversely, multi-hit attacks like Bayonetta’s afterburner kick now track depth dynamically.
For players looking to adapt, here’s a weekly drill routine: (A semi-3D battle system layered over classic 2D
Week 1 – Shadow Awareness
Go to Training Mode on Battlefield. Turn on “Show Depth Grid” (new option under Stage Hacks). Practice short hop fast falls while keeping your shadow centered on the stage’s middle line.
Week 2 – Depth Parrying
Set a CPU Kazuya to repeat EWGF. Parry not by timing alone, but by walking slightly in/out of the foreground. A successful depth parry makes a distinct “chime” sound. In practice, this means a Marth tipper that
Week 3 – Ledge Depth Wars
With two friends, practice ledge trumping. The new rule: The character with the shallowest Z-depth (closest to camera) wins the ledge if grab frames tie. Use rolls to manipulate your depth before grabbing.
Week 4 – Projectile Depth Faking
Play as Samus. Fire a Charge Shot at center depth, then immediately roll forward (changing your Z-depth to background) and fire a second uncharged shot. Opponents will instinctively dodge the first shot’s depth plane, leaving them open to the second.