Cross Realms -v0.2- -duskduck- Site

Based on DuskDuck’s roadmap patterns:

  • v1.0 (year-end target):


  • At its core, Cross Realms is a dimensional travel and integration mod originally designed for a popular open-world survival sandbox (often speculated to be a total conversion for games like Vintage Story, Minecraft, or 7 Days to Die, though DuskDuck keeps the exact engine ambiguous to avoid platform restrictions). Unlike typical "teleport" mods that simply load a new dimension, Cross Realms focuses on persistent, bi-directional consequences. Cross Realms -v0.2- -DuskDuck-

    Structures built in the "Mortal Realm" affect the "Echo Realm." Resources harvested in the "Nether-Veil" slowly corrupt the wildlife of the "Prime Realm." The mod isn't just about visiting other worlds; it is about managing the friction between them. Based on DuskDuck’s roadmap patterns:

    These are expected in v0.2 but noted for future patches. At its core, Cross Realms is a dimensional


    The v0.2 patch introduces cross-sensory feedback. When you are hurt in the Echo Realm, a ghostly wound appears on your Mortal Realm avatar. When you eat spectral fruit, you hear the chewing sound in reverse. It is disorienting, brilliant, and pure DuskDuck.

    DuskDuck has established a reputation for consistent updates and engaging with the community. The jump to v0.2 usually signifies the "polish" phase of the intro, where developer feedback from v0.1 is implemented, bugs are squashed, and the first major story arc begins to take shape.