Console Commands Subsistence May 2026

Here's a sample implementation in C#:

using System;
using UnityEngine;
public class SubsistenceConsoleCommands : MonoBehaviour
// Resource manager instance
    public ResourceManager resourceManager;
// Console command handler
    public void HandleConsoleCommand(string command)
// Split the command into parameters
        string[] parameters = command.Split(' ');
// Handle subsistence commands
        switch (parameters[0])
case "subsistence.resources":
                DisplayResources();
                break;
            case "subsistence.addresource":
                AddResource(parameters[1], int.Parse(parameters[2]));
                break;
            case "subsistence.removeresource":
                RemoveResource(parameters[1], int.Parse(parameters[2]));
                break;
            case "subsistence.setresource":
                SetResource(parameters[1], int.Parse(parameters[2]));
                break;
            case "subsistence.consumeresource":
                ConsumeResource(parameters[1], int.Parse(parameters[2]));
                break;
            default:
                Debug.LogError("Unknown console command");
                break;
// Display player's current resource levels
    void DisplayResources()
Debug.Log("Current Resources:");
        foreach (Resource resource in resourceManager.GetResources())
Debug.Log($"resource.name: resource.quantity");
// Add a resource to the player's inventory
    void AddResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
        if (resource != null)
resource.quantity += amount;
            Debug.Log($"Added amount resourceName to inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Remove a resource from the player's inventory
    void RemoveResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
        if (resource != null)
resource.quantity -= amount;
            if (resource.quantity < 0) resource.quantity = 0;
            Debug.Log($"Removed amount resourceName from inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Set a resource to a specified amount in the player's inventory
    void SetResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
        if (resource != null)
resource.quantity = amount;
            Debug.Log($"Set resourceName to amount in inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Consume a resource from the player's inventory
    void ConsumeResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
        if (resource != null)
if (resource.quantity >= amount)
resource.quantity -= amount;
                Debug.Log($"Consumed amount resourceName from inventory");
else
Debug.LogError($"Not enough resourceName to consume");
else
Debug.LogError($"Resource 'resourceName' not found");

For architects who hate resource grinding or need to fix collision bugs. Console Commands Subsistence

  • Repair Structures (Server Admin Only): repair all (Restores all base structures within 100m to full HP).
  • Destroy Structure: (Point at a wall/foundation and type): destroy (Deletes the targeted structure instantly). Great for fixing placement errors.

  • Using console commands is powerful, but with great power comes great responsibility (and potential bugs). Here's a sample implementation in C#: using System;


    | Problem | Likely Solution | |---------|----------------| | Console won’t open | Check key binding in Options → Input | | give does nothing | Ensure you typed item ID correctly (use itemlist). Try give wood 1 | | god mode doesn’t prevent hunger | god prevents damage but hunger/thirst may still tick; use stat hunger 0 as well | | Command not found | The command may have been removed or renamed; check help | For architects who hate resource grinding or need

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