Console Commands Subsistence May 2026
Here's a sample implementation in C#:
using System;
using UnityEngine;
public class SubsistenceConsoleCommands : MonoBehaviour
// Resource manager instance
public ResourceManager resourceManager;
// Console command handler
public void HandleConsoleCommand(string command)
// Split the command into parameters
string[] parameters = command.Split(' ');
// Handle subsistence commands
switch (parameters[0])
case "subsistence.resources":
DisplayResources();
break;
case "subsistence.addresource":
AddResource(parameters[1], int.Parse(parameters[2]));
break;
case "subsistence.removeresource":
RemoveResource(parameters[1], int.Parse(parameters[2]));
break;
case "subsistence.setresource":
SetResource(parameters[1], int.Parse(parameters[2]));
break;
case "subsistence.consumeresource":
ConsumeResource(parameters[1], int.Parse(parameters[2]));
break;
default:
Debug.LogError("Unknown console command");
break;
// Display player's current resource levels
void DisplayResources()
Debug.Log("Current Resources:");
foreach (Resource resource in resourceManager.GetResources())
Debug.Log($"resource.name: resource.quantity");
// Add a resource to the player's inventory
void AddResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
if (resource != null)
resource.quantity += amount;
Debug.Log($"Added amount resourceName to inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Remove a resource from the player's inventory
void RemoveResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
if (resource != null)
resource.quantity -= amount;
if (resource.quantity < 0) resource.quantity = 0;
Debug.Log($"Removed amount resourceName from inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Set a resource to a specified amount in the player's inventory
void SetResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
if (resource != null)
resource.quantity = amount;
Debug.Log($"Set resourceName to amount in inventory");
else
Debug.LogError($"Resource 'resourceName' not found");
// Consume a resource from the player's inventory
void ConsumeResource(string resourceName, int amount)
Resource resource = resourceManager.GetResource(resourceName);
if (resource != null)
if (resource.quantity >= amount)
resource.quantity -= amount;
Debug.Log($"Consumed amount resourceName from inventory");
else
Debug.LogError($"Not enough resourceName to consume");
else
Debug.LogError($"Resource 'resourceName' not found");
For architects who hate resource grinding or need to fix collision bugs. Console Commands Subsistence
repair all (Restores all base structures within 100m to full HP).destroy (Deletes the targeted structure instantly). Great for fixing placement errors.Using console commands is powerful, but with great power comes great responsibility (and potential bugs). Here's a sample implementation in C#: using System;
| Problem | Likely Solution |
|---------|----------------|
| Console won’t open | Check key binding in Options → Input |
| give does nothing | Ensure you typed item ID correctly (use itemlist). Try give wood 1 |
| god mode doesn’t prevent hunger | god prevents damage but hunger/thirst may still tick; use stat hunger 0 as well |
| Command not found | The command may have been removed or renamed; check help | For architects who hate resource grinding or need