Cm3d2.hair.v2
Cause: COM3D2 renamed many asset handlers. A mod calling cm3d2.hair.v2 may not register in COM3D2’s asset database.
Fix: Use COM3D2’s built-in mod converter (found in the launcher) or run the CM3D2toCOM3D2 Converter tool. This rewrites .menu references to point to com3d2.hair.v2 while keeping the same mesh.
Unlike base game assets (stored in .arc archives), cm3d2.hair.v2 typically exists as a loose folder mod:
Path: Sybaris/GameData/ or Mod/
Key Files: cm3d2.hair.v2
If you have an old .hair mod (without the V2 suffix) that you love, you can convert it yourself. You will need CM3D2ModDisk (for extraction) and Unity Studio (for rebuilding).
Hair physics can make or break a 3D character mod, and hair.v2 handles this with mixed, but mostly positive, results. Cause: COM3D2 renamed many asset handlers
Unlike v1 (static hair), v2 supports DynamicBone components. The .tex or .bytes file accompanying the mod defines how ponytails bounce during walking or dancing.
Symptoms: The hair is present, but it hovers 2 inches above the scalp.
Cause: The mod was built for a different head base (e.g., a modded Loli head vs. the standard adult head).
Fix: This requires editing the menu file. Open the .menu with Notepad++. Look for pos values (X, Y, Z coordinates). Lower the Z-axis (depth) value by negative increments (e.g., change 0.0 to -0.5) until the hair sits flush on the scalp. Unlike base game assets (stored in
The cm3d2.hair.v2 keyword usually appears in three places: