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No — by default, Black Ops 3 stores its localization in compiled .cdp archives. The plain localization.txt format is primarily for mod development. When you build a mod using the official Mod Tools, the compiler generates binary localization files from your .txt source.
Thus, if you’re looking for this file in a vanilla installation, you won’t find it. You must install the Black Ops 3 Mod Tools (free on Steam) and create or extract a mod project.
The top of the file contains information for the game’s front-end menus. Call Of Duty Black Ops 3 English Localization.txt
Console players (PlayStation 4 and Xbox One) do not have access to this file. On consoles, the English localization is baked directly into the game’s executable or encrypted assets. This is why you see fan-made "translation patches" only on PC.
Even on PC, the Steam version of Black Ops 3 downloads language packs (French, German, Spanish, etc.) as separate DLC. The English Localization.txt is only active when your Steam client language is set to English. If you switch languages, the game ignores this file and uses a sibling file like localization_french.txt. No — by default, Black Ops 3 stores
For developers and power users, this file also houses debugging outputs. If you see an error in the console, it is pulling the description from this .txt file.
Want to rename the Man-O-War assault rifle to "The Beast" on your local UI? Simply find WEAPON_MANOWAR and change the string. This only changes your local display; it does not affect gameplay or online servers (it serves a similar purpose to editing a game's font file, but much safer). For developers and power users, this file also
Editing localization.txt is not just for hackers. There are legitimate, practical reasons to modify this file.