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Bfd3 core library

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Bootloaders require absolute reliability. The Bfd3 core library validates firmware images by parsing headers without ever moving the image buffer.

Bfd3 heavily uses C++11 atomic memory ordering:

Lock-free guarantees:

No ABA problem:


One of the standout features is the arena allocator. Instead of fragmenting the heap with individual new/delete calls, a memory arena allows batch allocation.

#include <bfd3/MemoryArena.h>

bfd3::MemoryArena arena(1024 * 1024); // 1 MB arena void* buffer = arena.alloc(256); // allocate 256 bytes arena.reset(); // free all allocations at once

This pattern is a game-changer for per-frame allocations in games or message processing in servers.

Many lightweight IoT protocols use binary headers. The Bfd3 core library decodes them in O(1) per field, outperforming text-based parsers like JSON.

The heart of the library is the descriptor structure. It acts as a view into a raw buffer. You define a descriptor with a pointer, length, and read/write offset. Functions like bfd3_read_u32() or bfd3_write_bytes() operate on this descriptor without moving the underlying data.

Example snippet:

bfd3_desc_t desc;
bfd3_desc_init(&desc, buffer, BUFFER_SIZE);
uint32_t value = bfd3_read_u32(&desc); // Auto endian-swapped if needed
#include <bfd/queue.h>
#include <bfd/signal.h>

bfd::SPSCQueue<float, 4096> audioFifo; bfd::Signal<void(float*, int)> processBlock;

// Real-time thread (audio callback) void processAudio(float* input, int numSamples) float sample; while (audioFifo.try_pop(sample)) // process sample processBlock.emit(input, numSamples); // notify others

// Non-real-time thread (UI) void uiThread() float newSample = 0.5f; if (!audioFifo.try_push(newSample)) // FIFO full – drop or handle


The library is inseparable from the BFD3 software engine, which was rebuilt from the ground up for this version.

| Feature | Bfd3 | moodycamel::ConcurrentQueue | Folly (MPMCQueue) | |---------|------|-----------------------------|-------------------| | Header-only | Yes | Yes | No | | Real-time safe | Yes | Limited | No (may allocate) | | Fixed capacity | Yes (compile-time) | No (runtime) | Yes (runtime) | | SPSC optimization | Yes | Yes | No | | Signal/Slot | Yes | No | No | | Platform support | Consoles + desktop | Desktop only | Desktop/server |


Bfd3 core library
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